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Meteos Mobile

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Title Screen

Meteos Mobile

Also known as: Meteos Online Mobile (J2ME 2007)
Developer: Q Entertainment
Publisher: Q Entertainment[1][2][3]
Platforms: J2ME, BREW, DoJa
Released in JP: April 15, 2006[4] (J2ME), November 30, 2006[2] (BREW), June 4, 2007[3] (DoJa)


GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Fusion Room descriptions for every planet exist in the data. Was the Fusion Room available to unlock planets in the full game or was that strictly limited to the Gacha system?

Meteos Mobile is a mobile port of Q Entertainment's block-launching puzzler. Each of the 32 planets from the original game were available, and players could battle via a Bluetooth connection.

While the game has remained lost media for a long time, as of December 22, 2024 a Trial version for the Vodafone live! J2ME platform, which came pre-installed on the Sharp 905SH, has been preserved; the unused material documented in this article takes in consideration that version of the game.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Graphics

The 15th and 16th images extracted from png_menu.bin consist of the unused Soul and Time Meteo designs from Geolyte and Yooj's tilesets in the original DS game, which also go unused here.

Meteosmobile-menuraremetals.png

Furthermore, the 161st, 162nd, 165th, and 166th images extracted from the same file consist of meter graphics for those same types. They were meant to be displayed in the planet selection screen, but never do so, likely due to their Rare Metal status.

Meteosmobile-soulgauge1.pngMeteosmobile-soulgauge2.png Meteosmobile-timegauge1.pngMeteosmobile-timegauge2.png

Version Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Demo Versions

Two different demo versions of the original release are known to exist: one was pre-installed in the Sharp 904SH,[1] and another in the 905SH, though only this second demo is currently preserved.

  • The first demo features Geolyte as the default planet, with Firim being unlockable via Fusion. The second demo, however, features Stadium as the default planet, with Geolyte being unlockable. Firim and Stadium play exactly the same, having the same Meteo fall rates and physics, though the latter planet would gain proper parameters in the full game.

Exclusive Planets

In February 2007, Sony Ericsson launched the W51S phone in Japan, which had the BREW/EZ-appli version of Meteos Mobile as one of its pre-installed games. Three additional planets were available for each of the three available colors for the phone, though they consist of asset flips of already-existing planets, with all of them having unique background and alien designs, as noted below. These planets were not available in the J2ME and DoJa versions of the game.

Planet Reskin of Notes
Lattice Black Lattice (ラティス) Firim Has a different planet image (darker) and playfield border.
Floret Pink Floret (フローレット) Florias Block design is recycled from Geolyte/Yooj.
Luster Beige Luster (ラスター) Lastar Has a different playfield border and a unique block design.
(Source: metemoba @ ウィキ)

Meteos Online Mobile

On December 3, 2007, SoftBank launched Kousoku Online Game, an online service which used TCP/IP connectivity for multiplayer connections for their S! Appli applications, instead of HTTP.[5] Among the launch titles for this service was Meteos Online Mobile, an updated version of Meteos Mobile which adds support for it, but that doesn't appear to be any different otherwise. A demo of this version, which came pre-installed on the Sharp 934SH and that only features the planet Geolyte, has since been dumped.

References