If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Naruto: Gekitou Ninja Taisen! 4

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Naruto: Gekitou Ninja Taisen! 4

Developer: Eighting
Publisher: Tomy
Platform: GameCube
Released in JP: November 21, 2005


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.


Naruto Gekitou Ninja Taisen! 4 is the fourth and final installment of the Gekitou Ninja Taisen series, as it would morph into the Wii's own Gekitou Ninja Taisen! EX series. This game is widely regarded as one of, if not, the best games in the whole series among casual and competitive fans.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
There's a lot to document here. Please fill out EVERYTHING.
  • Lots of leftover assets from Gekitou Ninja Taisen 3
    • Entirety of the Shop data (Text, Icons, Shop/Anko Models and Animations), Clouds from the CSS, CSS Portraits, and the Results screen where you get money
  • Document Revisional Differences
    • GNT4 had a revision 1.1 disc in the form of the "Taikai Senyou" build, Otherwise known as the Tournament Disc.
  • Placeholder art of the newcomers as well as Early Portraits for some of the other characters
  • Unused alternate costume for Sasuke
  • Input Recording functionality, and other property flags leftover from Bloody Roar: Extreme.
  • Lots of debug text/error codes
  • Unused English system prompts

Unused Music

Naruto: Gekitou Ninja Taisen! 2 & 3 Leftover Music

This game has leftover music from Gekitou Ninja Taisen! 2 and Gekitou Ninja Taisen! 3.

Sound Description
m010.trk, Shop Theme from GNT3.
m011.trk, Mission Select from GNT2.
m012.trk, Story theme from GNT2/GNT3.
m019.trk, Mission Select from GNT3.
m057.trk, Oboro mission theme from GNT2.

Debug Mode

Aside from the camera and cpu/gpu usage, you can see the characters hurtboxes and attack flag data!

There's a pretty extensive Debug Menu in the game during fights. Also has on-screen Debugging stuff that shows info about audio, and other things that aren't documented yet. Use the following Action Replay code to enable this.

Enable Fight Debug Menu
022233a8 00000002
04222fb8 8004cb64