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Pole Position II (Arcade)

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Title Screen

Pole Position II

Developer: Namco
Publishers: Namco (JP), Atari, Inc. (US)
Platform: Arcade (Namco Pole Position hardware)
Released in JP: December 1983
Released in US: November 1983


CopyrightIcon.png This game has hidden developer credits.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Hmmm...
To do:
  • Just like with the first game, the Arcade Archives release changed all of the billboards, seemingly to the same ones used in Namco Museum Virtual Arcade. All console ports should have comparisons between the billboard graphics.

Pole Position II is the sequel to Pole Position. Differences include a choice of 4 tracks, cars being in a different color, some graphical changes, and the addition of a few new techniques for expert drivers. Apart from that, it is similar to the first game and so is much of this article.

Developer Credits

Hmmm...
To do:
Get a screenshot.

Switch gears when the last two digits of your score are 40. Switch again at 30, then at 20, and finally 10. Text will cover the screen crediting five Namco staff members. The text will remain up until the game is ended.

(Source: Gustavo Del Dago)

Regional Differences

Title Screen

Namco Atari
Pole Position II (Arcade)-title.png PolePosition2ACAtariTitle.png

The Namco logo was removed and replaced with just text. They also added a trademark symbol on the right side next to the logo.

Graphics

Fun fact: The game uses palette trickery to allow two designs to be stored in the same graphic.

Namco Atari
PolePosition2NamcoBlimp.png PolePosition2AtariBlimp.png

The blimp flying the banner at the start of the race was changed from a Namco one to a plain one.

Namco Atari
PolePosition2NamcoDunlop.png PolePosition2AtariBridge.png

The Dunlop Bridge was replaced by a generic bridge.

Billboards

All the signs on the side of the road were changed in some way. The Namco version uses product placement from various outside companies and mostly kept the same ones as the original game. The Atari version replaces all this with its own product placement.

Namco Atari
PolePosition-Sign1.1-Namco.png
S.E.V. Marchal
PolePosition2ACAtari-Sign1.png
Pole Position II
Smoking is bad for your health
Marlboro
PolePosition2ACAtari-Sign2.png
Dentyne
PolePosition-Sign2.1-Namco.png
Agip
Tang?
Tang
PolePosition-Sign2.2-Namco.png
Pepsi
PolePosition2ACAtari-Sign4.png
Namco
PolePosition-Sign3.1-Namco.png
Champion
PolePosition2ACAtari-Sign5.png
7 Eleven
Don't drink and drive
Martini & Rossi
Ditto
No alcohol
PolePosition2ACNamco-Sign7.png
Blinky from Pac-Man

No replacement sign
PolePosition2ACNamco-Sign8.png
Honda Racing

No replacement sign
PolePosition-Sign4.1-Namco.png PolePosition-Sign4.1-Atari.png
PolePosition-Sign4.2-Namco.png PolePosition-Sign4.2-Atari.png
PolePosition-Sign5.1-Namco.png
Canon
PolePosition2Atari-AtariSign.png
Atari

The "But Clyde!" banner is taken from the "Picnic in Pacland" episode of the Pac-Man animated series.

Gameplay

The Namco version is measured by TIME, while in the Atari version it is measured by UNIT.

Revisional Differences

Hmmm...
To do:
  • Get a screenshot of the changed map layouts and names from Namco Museum Virtual Arcade on Xbox 360, as it changes Fuji/Namco to "BLUE" and Suzuka/Wonder to "ORANGE".
  • Get announcer voice clips from the originals as well as many of the console ports as they sound vastly different from each other.
Original Namco Museum Vol. 3 Namco Museum: 50th Anniversary Namco Museum Arcade HITS!
Poleposition2-circuits.png NMV3-poleposition2.png Namco50th-poleposition2int.png Namco50th-poleposition2jp.png

Like with the first game, the original release featured a recreation of the also famous Suzuka Circuit alongside the original's Fuji Speedway, plus two additional circuits: Test, based on the Indianapolis Motor Speedway, and Seaside, based on the 1982 version of the Long Beach street circuit. As with the original, its Namco Museum Vol. 3 port and subsequent versions featured similar alterations, with Suzuka receiving a new layout and being renamed to Wonder. Once again, Namco Museum: 50th Anniversary uses the original track layouts with the new names, while the Japanese version uses both the new layouts and names. Namco Musem Arcade HITS! uses English text despite both the original arcade version and Namco Museum Vol. 3 having Japanese text on their respective Japanese releases.

Namco Museum Vol. 3 uses a larger font for the English text, matching the Japanese version. It has been rewritten to reflect the new control scheme, a change not maintained for any future release. The English font used for Namco Museum: 50th Anniversary and Arcade HITS! is mostly the same as in the original release, but lacks periods.

The credit count only has a leading zero in Namco Museum Vol. 3.

Continuing a difference seen in the original Pole Position, the Namco Museum Vol. 3 and Arcade HITS! versions have different maps for the redesigned tracks, more noticeably with Wonder Circuit, which greatly tones down the chicanes near the beginning.