Real Racing 3
| This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of March 20, 2026) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
| Real Racing 3 |
|---|
|
Developer: Firemonkeys Studios
|
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| To do: [1] and [2] might help expand the site. + List the NASCARs and Holdens |
Real Racing 3 is a racing game on iOS and Android that's most notable for being one of the most competent non-arcade racers that can be had on a phone in 2013.
Contents
Sub-Page
| Prerelease Info |
Revisional Differences
Replaced Music
In the Formula 1 Update, the licensed soundtrack was replaced by an original composed score by Ryan Kurt.
Tutorial Race
The 997 GT3 RS used in the tutorial was changed to the 992 GT3 after the latter was added to the game.
Development-Related Text
Animations.txt
Notes about using and making animations.
; Animations file ; ============================= ; Format: ; <png name> <Direction> <Anim type> <Frames> <Time> ; png name: The name of the png to scroll ; <Direction> ; This represents the direction of the frames, both primary and secondary ; Must be a combination of [LR, RL, TB, BT] ; LR = left to right ; RL = right to left ; TB = top to bottom ; BT = bottom to top ; ; eg LRTB: frames go from left to right then when it gets to the edge goes down to the next row ; <Anim type> ; The type of animation, must be one of [S, J] ; S = Scrolling, the image will scroll smoothly between frames, this only works properly with single row or single column textures ; J = Jumping, the image will jump from one frame to the next ; <Rows and columns> ; Two numbers representing rows and columns consecutively ; - If this is set to 1 1, the whole texture will be shown on the mesh. ; - If either of these values are greater than one, the image will be divided into that many parts. ; For example if rows was set to 2 and columns to 1, the image would be divided into 2 halves ; and you would only see half of the image at a time. If the animation type was set ; to J (jumping), the animation would jump from the first half to the second, and if ; it was S (scrolling) the animation would scroll smoothly between the 2 frames. ; <Time> ; The total time (in milliseconds) taken to complete an animation cycle ; Keep in mind that due to the precision of values in the code times that are not a power of 2 may ; lose a small amount of accuracy. ; NOTES: ; - Any line starting with a ";" is a comment ; - All of those flags must be there for each png listed. ; - Make sure that the UV coords for each animated texture are either 0 or 1. ; Which basically means that in max you'll see all the frames on the mesh at once, ; and that they'll be squashed up. This allows us to easily add/remove frames later ; simply by changing the 'rows and columns' attributes. ; WARNING!!! The following information is probably out of date. ; *** IMPORTANT *** ; In motorway, you can load an instance file and turn textures on to view the animations ; before they go in the game. There's a "Reload Animations" button in motorway which ; allows you to edit this file, and then reload the animations to see the changes ; instantly. ; One thing to be aware of however, is if you do change the animations after you've ; already saved some M3G's that use those animations, YOU MUST RE EXPORT THOSE M3Gs!!! ; This is because this animation file is loaded whenever an ase is loaded, and the UV ; coords inside the model are changed based on this animation data.
Unused Cars
There's a file called CCSeedData.bin which acted as a database for cars and races for a few months after the game's launch. A large amount of unused cars are mentioned in text only (including cars that were originally cut but came back in later updates), which includes:
RS_4 A4_DTM A3 S3 CONTINENTAL_SUPERSPORTS_COUPE SPEED_8_LE_MANS_CAR CONTINENTAL_GT_SPEED Z4_M_COUPE_RACE_CAR COBALT_SS CAMARO_ZL1 CORVETTE_ZR1 CAMARO_GS CORVETTE_C6_R_GT1 VIPER_SRT_GTS_R CHARGER_RT CHARGER_SRT8 FOCUS_ST_R APOLLO_S S2000 NSX_R EPSON_HSV_010_GT WEIDER_HSV_010_GT RAYBRIG_HSV_010_GT KEIHIN_HSV_010_GT ARTA_HSV_010_GT MURCIELAGO_LP670_4_SV IS_F LFA WEDSSPORT_ADVAN_SC430 KEEPER_KRAFT_SC430 DENSO_KOBELCO_SC430 ZENT_CERUMO_SC430 ENEOS_SUSTINA_SC430 MX_5_GT RX8 MP4_12C_GT3_RACE_CAR SLS_GT3 SL_65_AMG SLS UPSTART_MOLA_350Z MOTUL_AUTECH_GT_R DSTATION_ADVAN_GT_R S_ROAD_REITO_MOLA_GT_R CALSONIC_IMPUL_GT_R GOLF_GTI SCIROCCO_R GOLF_R PETRONAS_TOMS_SC430 CAMARO_SS STINGRAY_427 CAMARO_SS_67 STINGRAY_427_69
Note that anything after the Golf R was supposed to be in the American Muscle Update.
Another file, specifically in the 1.0 version, carappearances.appearances, cars that were originally unused are mentioned, with some being added in later updates, while some weren't used at all.
2008_mazda_mx5 1971_nissan_240z vw_gti chev_camaro 2012_audi_rs4 2009_chevrolet_cobalt_ss 2009_chevrolet_corvette_c6r_gt1 2012_bugatti_veyron_ss 2012_gumpert_apollo_s 2012_lexus_isf 2012_lexus_lfa 2008_vw_scirocco 2007_audi_s3
Unused Car Brands
Logos for Caterham, Lotus, and Volvo exist in version 1.0, however, due to licensing issues, they weren't present in the final game. As of 2025, however, Caterham and Lotus made it to RR3 while Volvo still hasn't. The Volvo logo can still be found in the latest version, however.
The Formula One series
| |
|---|---|
| Video System | |
| Arcade | F-1 Grand Prix • F-1 Grand Prix Part II |
| SNES | F-1 Grand Prix • F-1 Grand Prix Part II • F-1 Grand Prix Part III |
| Game Boy (Color) | F-1 World Grand Prix • F1 World Grand Prix II for Game Boy Color |
| Nintendo 64 | F-1 World Grand Prix II • F1 Racing Championship |
| Dreamcast | F-1 World Grand Prix |
| Psygnosis/Sony | |
| PlayStation | Formula 1 • Formula 1 Championship Edition (Prototype) • Formula 1 '98 |
| Electronic Arts (2000-2003) | |
| Game Boy Advance | F1 2002 |
| Codemasters | |
| Windows, PlayStation 3, Xbox 360 | F1 2013 • F1 2014 |
| Mac OS X | F1 2013 |
| Others | |
| Arcade | Ground Effects • F1 Super Lap • F-1 Super Battle |
| NES | Formula 1 Sensation • Nigel Mansell's World Championship Racing |
| SNES | Final Stretch • F1: World Championship Edition |
| Sega CD | Formula One World Championship: Beyond the Limit |
| Sega Saturn | F1 Challenge |
| Related Games | |
| iOS, Android | Real Racing 3 |
| See Also | |
| F1 Circus • Final Lap • F-1 Spirit • Human Grand Prix • MicroProse Grand Prix • Satoru Nakajima | |
- Defunct online content
- Games developed by Firemonkeys Studios
- Games published by Electronic Arts
- IOS games
- Android games
- Blackberry games
- Games released in 2013
- Games released in February
- Games released on February 28
- Games with hidden development-related text
- Games with debugging functions
- Games with revisional differences
- Stubs
- To do
- Formula One series
- NASCAR series
Cleanup
Cleanup
Cleanup
Cleanup > Stubs
Cleanup > To do
Games > Defunct online content
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by developer > Games developed by Electronic Arts > Games developed by Firemonkeys Studios
Games > Games by platform > Android games
Games > Games by platform > Blackberry games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 28
Games > Games by series > Formula One series
Games > Games by series > NASCAR series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references