Resident Evil - Code: Veronica
| Resident Evil – Code: Veronica |
|---|
|
Also known as: BIOHAZARD CODE: Veronica (JP), BIOHAZARD CODE: Veronica 完全版 (JP re-release), Resident Evil CODE: Veronica X (Western re-release)
|
Resident Evil CODE: Veronica is the fourth mainline entry in the Resident Evil series and the first one that's not numbered. Taking place three months after the events of Resident Evil 2 & 3, Claire continues searching for her missing brother by investigating Umbrella Europe's Paris laboratory. This leads to her being sent to Rockfort Island, where she encounters the undead, monsters, Nazi symbolism, implied incest, and a mentally ill crossdresser who wields a sniper rifle.
The game would be re-released a year later as "CODEː Veronica X" and ported to the PlayStation 2 and GameCube.
It should also be mentioned that CODEː Veronica was never planned to be Resident Evil 3. That's purely misinformation.
Contents
Unused Graphics
Trial Edition Leftover
The trial edition logo and text to it's exclusive Sound Museum mode still exists within the game, but normally goes unseen.
Initial State Option
There's a unseen unused option for returning the setup into it's initial state in the option menu.
Unused Models
Alfred Ashford Gameplay Model
PL16.nj on disc two contains a unused model of Alfred that's meant to appear in gameplay, which for some reason uses the exact same face texture as Claire. This likely implies at some point, you would have fought Alfred directly at the Antarctic Base.
Rodrigo Juan Face
While his gameplay model is used in-game, nowhere is it possible to see his face due to him either covering it or how the camera is positioned. Doing so reveals that his gameplay face model is almost drastically different from his cutscene model, showing him to be older and more facial hair. Which closely resembles more of his early concept art.
Debug Menu
All the Dreamcast versions of CODEː Veronica has a small debug mode that can accessed with hex editing, CHT file or a patch, which can be accessed here.
| Debug Option | Notes |
|---|---|
| STAGE | Let's you access any area in the entire game by selecting from zero to nine. Six and above will require you to switch to disc two. |
| ROOM | Similar to "Stage" , this allows you to enter any room from a certain area by selecting from "00" to "99". However, selecting rooms above "50" usually crashes the game, as they don't have a room for Claire or Chris to enter into. |
| CASE | This is the position Claire or Chris are when entering into a room. It can go from zero to nine. |
| MUTEKI | This would have disabled zombies and monsters from appearing in a area or room. Unfortunately it doesn't function anymore. |
| BLOOD | Gives you the option to disable or enable the blood visuals. |
| BGM | Disables music. However, you can still hear environmental sounds like rain and the wind. |
| JIMAKU | Let's Claire or Chris view things from a first-person view. |
| CK .MES | It lets you see any text message assigned to the room Claire or Chris are in. |
Unused Items
Like with other entries in the series, CODEː Veronica has several items that are never obtained by the player without the use of cheats or modifying the item ID.
Album
A red album book that's similar the one seen when checking the in-game manual, but with text about memories. It's unknown what this item was intended to be used for as it does not contain any description.
Remote Controller
A black remote control with a single button. The purpose for the item is unknown, as it lacks an description and status menu icon.
Calico Bullets
Bullet ammunition for the MP-100P. This was cut somewhere late in development, as this item has a description and status menu icon.
A large size magazine to be used with the M-100P.
Rifle Bullets
Like with the Calico bullets, there's unused ammunition for the sniper rifle. It also has a description and status menu icon.
30-06 Rifle Rounds. Powerful Bullets for a bolt action rifle.
M.Gun Bullets
The same thing from other bullets apply here, but instead for the sub machine guns. The only thing it lacks is a unique status menu icon.
DOT 380 Rounds. These can be used with the Ingram.
Crest Key G & S
| Crest G | Crest S |
|---|---|
Item IDs for crest keys. Presumably they would have been used somewhere in the Private Residence, given the environmental design of that location. These two items were likely scrapped very early, as they lack everything besides the name for the item. Attempting to view their non-existent models crashes the game.
King & Queen Ant Relief
| King Ant Relief | Queen Ant Relief |
|---|---|
These two were originally meant to combine with the blue and red jewel in order to access the secret ladder in the Antarctic Base, but they were cut in favor of making the puzzle more simple to solve. They lack a description but has a blacked out icon with a number on it.
Picture B
At some point, you would have looked for this item instead of finding it on the model exhibition room. This was scrapped in order to make the puzzle a bit more easier. Lacks a description but has a blacked out icon.
Wire
A unused item where you have used a wire. It's unknown what the item could have been originally intended for, although for some unknown reason it uses the model and name of the Hemostatic.
Square Socket
A item that would have been used at some point in the Antarctic Base. But ultimately scrapped early into development, as it lacks everything besides the status menu name.
Early Magnum
| Early Magnum | Final Magnum |
|---|---|
There's a graphic for a unused early design of the Magnum. It lacks a item ID, meaning there's no way to see it in the status menu.
Dreamcast Build Date
The build date is found at the beginning of the track03 ISO image in both the US and JP versions for the Dreamcast version.
| US | JP |
|---|---|
SEGA SEGAKATANA SEGA ENTERPRISES5EE7 GD-ROM1/2 U 0799A10 T1204N V1.00020000223 1ST_READ.BIN SEGA LC-T-12 RESIDENT EVIL CODE VERONICA |
SEGA SEGAKATANA SEGA ENTERPRISES1E07 GD-ROM1/2 J 0799A10 T1240M V1.00320010109 1ST_READ.BIN SEGA LC-T-12 BIOHAZARD CODE VERONICA PLUS |
Version Differences
The main changes made to CODEː Veronica X were the addition of 7 minutes of extra cutscenes, mostly featuring an expanded role for Wesker. Other changes from the original were relatively minor.
Title Screen
| CODEː Veronica | CODEː Veronica X |
|---|---|
The Japanese word 'Kanzenban' can be translated as 'Complete Edition'. This version was released in early 2001 so Capcom had the title screen updated accordingly. The Japanese title screen has a ® symbol instead of the ™ symbol found in the US release. 完全版 (Kanzenban) was appended to the end of the title screen to remind you that you are playing the Complete Edition. CAPCOM U.S.A. was removed in the Japanese release. The final difference was the removal of Wesker found in the background image between Chris and Claire.
Opening FMV
| CODEː Veronica | CODEː Veronica X |
|---|---|
While both openings features cutscenes from the game, CODEː Veronica X doesn't feature any voiced dialogue and focus more on the new cutscenes involving Wesker while omitting Nosferatu and barely showing Alexia.
Steve's Hairstyle
| CODEː Veronica | CODEː Veronica X |
|---|---|
Steve's hairstyle was mostly changed in "CODEː Veronica X" for unknown reasons, although the theory is that was changed due fan criticism of the original hairstyle looking too similar to Leonardo DiCaprio.
- Games developed by Capcom
- Games published by Capcom
- Games published by Eidos Interactive
- Dreamcast games
- GameCube games
- PlayStation 2 games
- Games released in 2000
- Games released in February
- Games released on February 3
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Games with revisional differences
- Resident Evil series
Cleanup
Cleanup
Cleanup
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Capcom
Games > Games by platform > Dreamcast games
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Capcom
Games > Games by publisher > Games published by THQ Nordic > Games published by Crystal Dynamics > Games published by Eidos Interactive
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 3
Games > Games by series > Resident Evil series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references

