Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PlayStation Portable)
| Tom Clancy's Ghost Recon: Advanced Warfighter 2 |
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Developer: High Voltage Software
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Debug Mode
| To do: Actually document this, and add screenshots. |
The plain-text file Game.txt can be edited to set some parameters to "On", then save them under a new ISO to enable them in-game. They include:
- DEBUG_CHEATS (are debug cheats on/off)
- DEBUG_TEXT (display debug text/gfx/DMK)
- DEBUG_FLY (fly-through mode on/off)
- LEVEL_SELECT (Level Select on/off)
After enabling these, various debug options are accessible. The loading screen now identifies the game as a "Pre-Certification Build".
A Level Select option appears on the top of the main menu. It includes all zones in the game, including the multiplayer ones as single-player zones. If there are sub-zones, a sub-menu appears as well.
The Pause menu has a "Debug" option in the end. It can enable various features like AI Debug, an option to show/hide Debug Text, Hitboxes, Wireframes, and other fully-functional options.
The debug menus do allow multiplayer options to be tested and changed as well.
Game.txt also has options for sound debug, a demo level select (not as extensive as the main one, it seems), and options to start on a specific level. A Debug Fly option is also listed, but cannot be enabled.
The Tom Clancy series
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|---|---|
| Rainbow Six | |
| Nintendo 64 | Rainbow Six |
| PlayStation | Rainbow Six: Rogue Spear |
| PlayStation 2 | Rainbow Six 3 |
| PlayStation 3, Windows, Xbox 360 | Rainbow Six: Vegas |
| PlayStation 4, PlayStation 5, Windows, Xbox One | Rainbow Six Siege (Prototype) |
| Ghost Recon | |
| Xbox | Ghost Recon 2: Summit Strike |
| PlayStation Portable | Ghost Recon: Advanced Warfighter 2 |
| Splinter Cell | |
| Windows | Splinter Cell • Splinter Cell: Double Agent |
| Nintendo 3DS | Splinter Cell 3D |
| Other | |
| Windows | The Sum of All Fears |
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