Just Dance 4
| Just Dance 4 |
|---|
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Developers: Ubisoft Paris,
Ubisoft Milan,
Ubisoft Reflections,
Ubisoft Pune Production Studio,
Ubisoft Bucharest
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| This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of November 11, 2017) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| This page sucks. If you could make it suck less, that would be awesome. Specifically: Is missing most unused content for the game and what is here is missing a lot of info. |
Just Dance 4 is the fourth installment of the popular dance game series made by Ubisoft.
Contents
Sub-Page
| Prerelease Info |
Unused Songs
Anja - Let Me Feel Ya
| To do: Elaborate. |
Let Me Feel Ya by Anja was originally planned to be a song in Just Dance 4 but was replaced by another Anja song Brand New Start, proven by Brand New Start's codename LetMeFeelYa
Aretha Franklin - Respect
| To do: Add the pictograms and a (working) video |
Originally planned to be released with Just Dance 4, the coach appears in Ain't No Mountain High Enough 's mashup in Just Dance 2015 with only 3 pictograms. As of an unknown date, the full routine was leaked.
B.O.B - So Good
Originally planned to be one of the last DLC's for Just Dance 4, the song was found in the Just Dance Now files fully intact, the coach also appears in the mashup for Ghost In The Keys in Just Dance 2017. Interestingly, the assets for the routine were given an update in the files of Just Dance Now, despite the song never releasing.
Fatboy Slim - Weapon of Choice
| To do: Add pictures |
The song was originally planned to be in the game, and was used as a test for the Battle Mode system within the final game. Unlike other battle modes, this routine was just the song alone instead of two songs going against each other. It is a battle between a cowgirl and a shaman. Despite the song being cut, the routine's icon still can be seen in an image for Wheel of Gifts screenshot in the Xbox 360 manual.
Unused Mashup
An unused mashup meant for Istanbul can still be found in the game's files. It was likely cut due to having an incredibly small number of dancers (six).
Unused Engine Configurations
The following files are in the game content yet never actually get used. Note upon extracting them a null byte is appended to the end which has been removed in the archive.
/// training 2
Not actually an engine config, but has the extension of one, it looks like a training test of some sort, probably for committing assets.
Collada_ActivateBonesNamingEditor = 1 //Configuration File CFG_Target =WII JadeImport_UseEnjimeBF=1 // Wii specific ----------------------------------------------------------- // Targets must be at the begining (to take precedence over the other variables) #begintarget WII K3D_core_DeferredShading_Enabled = 0 K3D_LightModel = 2 // Pour la target WII, on active les lumières WII K3D_TextureMemorySize = 18192 K3D_DisableDepthBias = 1 K3D_NoAlphaDest = 1 K3D_NoFogDensity = 1 K3D_Stripper_CacheSize = 100000 WGL_Buffer_Mode = 2 #endtarget // script ------------------------------------------------------------------ SCR_Universe = 0x0F3001A7 SCR_GlobalLibrary = 0x3C000DE2 //ACT ------------------------------------------------------------------ ACT_CallbacksDefs=0xe1804ec3 // sound ------------------------------------------------------------------ //SND_SceneMix = 0x0F30059E //SND_MicroConfig = 0x0F30059D //SND_Category = 0x308002b2 //SND_SoundVariablesFile = 0x30800507 // Dyn -------------------------------------------------------------------- DYN_RotUpdate=0 // Core ------------------------------------------------------------------- K3D_core_DeferredShading_Enabled = 0 K3D_core_AnisotropopyLevel = 7 // Screen ----------------------------------------------------------------- K3D_ScreenRatio = 3 K3D_ScreenVSize = 720 K3D_ScreenWidth = 1280 K3D_ScreenHeight = 1024 K3D_VerticalCentering = 1 K3D_SkipHlslLoading = 1 // Skip loading HLSL for materials K3D_TextureLodBias = -2.0 K3D_SupportCartoon = 1 K3D_LightMaxRealTime = 4 // 4 lights maxi (au lieu de 8) K3D_SortRealTimeLights = 1 // on trie les lights pour calculer la couleur moyenne pour l'éclairage cartoon // Shadow ----------------------------------------------------------------- BIG_ShadowList=sns;snb;tga;psd;tdt;bik;dds;trl //SOUND SHADOW BIG_ShadowBranchList[sns]=wii BIG_ShadowBranchCurr[sns]=wii BIG_ShadowBranchBuild[sns.wii]=SoundTools /fmt:ngcadpcm BIG_ShadowRawData[sns]=wav BIG_ShadowBranchList[snb]=wii BIG_ShadowBranchCurr[snb]=wii BIG_ShadowBranchBuild[snb.wii]=SoundTools /fmt:ngcadpcm BIG_ShadowRawData[snb]=wav //TEXTURE SHADOW BIG_ShadowBranchList[tdt]=wii;pc #ifdef WII BIG_ShadowBranchCurr[tdt]=wii #endif #ifdef PC BIG_ShadowBranchCurr[tdt]=pc #endif #ifdef EDITOR BIG_ShadowBranchCurr[tdt]=pc #endif BIG_ShadowBranchBuild[tdt.wii]=Textures /Convert -o tile BIG_ShadowBranchBuild[tdt.pc]=Textures /Convert //ANIMATION SHADOW BIG_ShadowBranchList[trl]=wii;$hd$;pc #ifdef WII BIG_ShadowBranchCurr[trl]=wii #endif #ifdef PC BIG_ShadowBranchCurr[trl]=$hd$ #endif #ifdef EDITOR BIG_ShadowBranchCurr[trl]=$hd$ #endif BIG_ShadowBranchBuild[trl.wii]=Actions /edge -bigendian BIG_ShadowBranchBuild[trl.$hd$]= BIG_ShadowBranchBuild[trl.pc]=Actions /edge //////////////////////////////////////////// ONLINE PARAMETERS /////////////////////////////////////////////// // LAN ONL_ModemEmulation=0 ONL_Maxbps=1000000 //bps, ignored if modem emulation is 0 ONL_Ping=5 // ms, ignored if modem emulation is 0 ONL_Jitter=0 // ms, ignored if modem emulation is 0 ONL_PacketDrop=0 // %, ignored if modem emulation is 0 // RECOMMENDED // ONL_ModemEmulation=1 // ONL_Maxbps=768000 //bps, ignored if modem emulation is 0 // 96 kb/s // ONL_Ping=100 // ms, ignored if modem emulation is 0 // ONL_Jitter=50 // ms, ignored if modem emulation is 0 // ONL_PacketDrop=0.01 // %, ignored if modem emulation is 0 // TRC //ONL_ModemEmulation=1 //ONL_Maxbps=512000 //bps, ignored if modem emulation is 0 // 64 kb/s //ONL_Ping=100 // ms, ignored if modem emulation is 0 //ONL_Jitter=0 // ms, ignored if modem emulation is 0 //ONL_PacketDrop=0.1 // %, ignored if modem emulation is 0 ONL_Topology=0 // 0 = p2p, 1 = client-server ONL_Compression=1 ONL_BundlingTime=0 REP_MinimumPosUpdateDelay=0 REP_PosConvergence=0 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BIG_NotOrphanFileExtList = wog;wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp BIG_NotOrphanDirPathList = 'Root/00 EditorDatas';'Root/Recycle Bin' //////////////////////////////////////////// RLI //////////////////////////////////////////////////////////////////////// RLI_InVII_Allowed = 1 RLI_PerPointNormal = 1 /////////////////////////////////////////// LOBBY ////////////////////////////////////////////////////////////////////// LOB_Address = mdc-uat-rdv04.ubisoft.com LOB_Port = 10392 LOB_Key = 3EpHapE9 //LOB_Port = 10388 //LOB_Key = qubRU3ew //LOB_Port = 10496 //LOB_Key = ClM2GM1g LOB_AutoConnect = 1 VID_LdMaskDB = 0xf3802b93 /////////////////////////////////////////// IMPORT ////////////////////////////////////////////////////////////////////// Collada_LOD_Distances=10,20
This one interestingly has way more content than the default configuration, it might be an editor version of one?
////JD3 config file CFG_Target = WII //CFG_Target = CAFE //CFG_Target = PS3 //CFG_Target = X360 //CFG_Target = EDITOR //CFG_Target = PC Collada_ActivateBonesNamingEditor = 1 //Configuration File JadeImport_UseEnjimeBF=1 // Wii specific ----------------------------------------------------------- // Targets must be at the begining (to take precedence over the other variables) #begintarget WII SCR_Define = _PLATFORM_WII_ K3D_core_DeferredShading_Enabled = 0 K3D_LightModel = 2 // Pour la target WII, on active les lumières WII K3D_TextureMemorySize = 36384 K3D_DisableDepthBias = 1 K3D_NoAlphaDest = 1 K3D_NoFogDensity = 1 K3D_Stripper_CacheSize = 100000 WGL_Buffer_Mode = 3 #endtarget // Cafe specific ----------------------------------------------------------- // Targets must be at the begining (to take precedence over the other variables) #begintarget CAFE SCR_Define = _PLATFORM_CAFE_ K3D_core_DeferredShading_Enabled = 0 K3D_LightModel = 2 // Pour la target CAFE, on active les lumières CAFE K3D_TextureMemorySize = 36384 K3D_DisableDepthBias = 1 K3D_NoAlphaDest = 1 K3D_NoFogDensity = 1 K3D_Stripper_CacheSize = 100000 WGL_Buffer_Mode = 3 #endtarget // PS3 specific ----------------------------------------------------------- #begintarget PS3 SCR_Define = _PLATFORM_PS3_ K3D_TextureLowDefDisplay = 0 K3D_ForceScreenWidth = 1280 K3D_LightModel = 3 ANIM_NoSkinApprox = 0 IO_UseWebcamAsGemRef = 1 #endtarget // X360 specific ---------------------------------------------------------- #begintarget X360 SCR_Define = _PLATFORM_X360_ K3D_TextureLowDefDisplay = 0 K3D_ForceScreenWidth = 1280 K3D_LightModel = 3 ANIM_NoSkinApprox = 0 #endtarget // script ------------------------------------------------------------------ SCR_Universe = 0x0f3001a7 SCR_GlobalLibrary = 0x3C000DE2 // log --------------------------------------------------------------------- LOG_Outputs =0x8c800892 //ACT ------------------------------------------------------------------ ACT_CallbacksDefs=0xe1804ec3 // sound ------------------------------------------------------------------ SND_SceneMix = 0x0F30059E SND_MicroConfig = 0x0F30059D SND_Category = 0x308002b2 SND_SoundVariablesFile = 0x47800091 // Dyn -------------------------------------------------------------------- DYN_RotUpdate=0 // Core ------------------------------------------------------------------- K3D_core_DeferredShading_Enabled = 0 K3D_core_AnisotropopyLevel = 7 // Screen ----------------------------------------------------------------- K3D_ScreenRatio = 3 K3D_ScreenVSize = 720 K3D_ScreenWidth = 1280 K3D_ScreenHeight = 1024 K3D_VerticalCentering = 1 K3D_SkipHlslLoading = 1 // Skip loading HLSL for materials K3D_TextureLodBias = -2.0 K3D_SupportCartoon = 1 K3D_LightMaxRealTime = 4 // 4 lights maxi (au lieu de 8) K3D_SortRealTimeLights = 1 // on trie les lights pour calculer la couleur moyenne pour l'éclairage cartoon K3D_TextureLowDefSizeFactorDefault = 1 // shrink LD textures by 2 (Wii) // Shadow ----------------------------------------------------------------- BIG_ShadowList=tga;psd;tdt;bik;dds;trl;wav;lmc;mo; //BIG_ShadowRawData[tga] = tga //BIG_ShadowRawData[psd] = psd //BIG_ShadowRawData[dds] = dds //BIG_ShadowRawData[mo]=mo //BIG_ShadowRawData[wav] = wav //BINK SHADOW BIG_ShadowBranchList[bik]=wii;cafe_ps3_x360 #ifdef WII BIG_ShadowBranchCurr[bik]=wii #endif #ifdef CAFE BIG_ShadowBranchCurr[bik]=cafe_ps3_x360 #endif #ifdef PS3 BIG_ShadowBranchCurr[bik]=cafe_ps3_x360 #endif #ifdef X360 BIG_ShadowBranchCurr[bik]=cafe_ps3_x360 #endif #ifdef EDITOR #begintarget WII BIG_ShadowBranchCurr[bik]=wii #endtarget #begintarget CAFE BIG_ShadowBranchCurr[bik]=cafe_ps3_x360 #endtarget #begintarget PS3 BIG_ShadowBranchCurr[bik]=cafe_ps3_x360 #endtarget #begintarget X360 BIG_ShadowBranchCurr[bik]=cafe_ps3_x360 #endtarget // seems to use wii shadow file by default BIG_ShadowBranchCurr[bik]=wii #endif // video formats TBD, the x360 won't be able to use bink files BIG_ShadowBranchBuild[bik.wii]=explorer /copy /match ".*[^_][^H][^D]\.bik$" BIG_ShadowBranchCount[bik.wii]=2 BIG_ShadowBranchBuild[bik.cafe_ps3_x360]=explorer /copy /match ".*_HD\.bik$" //MOBICLIP SHADOW BIG_ShadowBranchList[mo]=wii BIG_ShadowBranchCurr[mo]=$hd$ BIG_ShadowBranchBuild[mo.wii]=explorer /copy //CLASSIFIER SHADOW BIG_ShadowBranchList[lmc]=common BIG_ShadowBranchCurr[lmc]=$hd$ BIG_ShadowBranchBuild[lmc.common]=explorer /copy //SOUND SHADOW BIG_ShadowBranchList[wav]=wii;cafe;ps3;x360 #ifdef WII BIG_ShadowBranchCurr[wav]=wii #endif #ifdef CAFE BIG_ShadowBranchCurr[wav]=cafe #endif #ifdef PS3 BIG_ShadowBranchCurr[wav]=ps3 #endif #ifdef X360 BIG_ShadowBranchCurr[wav]=x360 #endif #ifdef EDITOR BIG_ShadowBranchCurr[wav] = $hd$ #endif BIG_ShadowBranchBuild[wav.wii]=SoundTools /fmt:ngcadpcm // sound format for cafe TBD BIG_ShadowBranchBuild[wav.cafe]=SoundTools /fmt:ngcadpcm BIG_ShadowBranchBuild[wav.ps3]=SoundTools /fmt:mp3 /mode:cbr /nomrate:192 BIG_ShadowBranchBuild[wav.x360]=SoundTools /SoundTools /fmt:xma2 /q:70 //TEXTURE SHADOW BIG_ShadowBranchList[tdt]=wii;common #ifdef WII BIG_ShadowBranchCurr[tdt]=wii #endif // default rule is set after ifdef rules BIG_ShadowBranchCurr[tdt]=common BIG_ShadowBranchBuild[tdt.wii]=Textures /Convert -o tile BIG_ShadowBranchBuild[tdt.common]=Textures /Convert //ANIMATION SHADOW // bigendian (all consoles are PowerPC like) as endiannes is set at build step BIG_ShadowBranchList[trl]=wii_cafe_ps3_x360;pc #ifdef WII BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef CAFE BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef PS3 BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef X360 BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef PC BIG_ShadowBranchCurr[trl]=pc #endif #ifdef EDITOR BIG_ShadowBranchCurr[trl]=pc #endif BIG_ShadowBranchBuild[trl.wii_cafe_ps3_x360]=Actions /edge -bigendian BIG_ShadowBranchBuild[trl.pc]=Actions /edge // DLC Patchable BIG_ShadowDlcBinPatchable[wav] = 1 BIG_ShadowDlcBinPatchable[bik] = 1 BIG_ShadowDlcBinPatchable[tdt] = 1 BIG_ShadowDlcBinPatchable[mo] = 1 //////////////////////////////////////////// ONLINE PARAMETERS /////////////////////////////////////////////// // LAN ONL_ModemEmulation=0 ONL_Maxbps=1000000 //bps, ignored if modem emulation is 0 ONL_Ping=5 // ms, ignored if modem emulation is 0 ONL_Jitter=0 // ms, ignored if modem emulation is 0 ONL_PacketDrop=0 // %, ignored if modem emulation is 0 // RECOMMENDED // ONL_ModemEmulation=1 // ONL_Maxbps=768000 //bps, ignored if modem emulation is 0 // 96 kb/s // ONL_Ping=100 // ms, ignored if modem emulation is 0 // ONL_Jitter=50 // ms, ignored if modem emulation is 0 // ONL_PacketDrop=0.01 // %, ignored if modem emulation is 0 // TRC //ONL_ModemEmulation=1 //ONL_Maxbps=512000 //bps, ignored if modem emulation is 0 // 64 kb/s //ONL_Ping=100 // ms, ignored if modem emulation is 0 //ONL_Jitter=0 // ms, ignored if modem emulation is 0 //ONL_PacketDrop=0.1 // %, ignored if modem emulation is 0 ONL_Topology=0 // 0 = p2p, 1 = client-server ONL_Compression=1 ONL_BundlingTime=0 REP_MinimumPosUpdateDelay=0 REP_PosConvergence=0 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BIG_NotOrphanFileExtList = wog;wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp BIG_NotOrphanDirPathList = 'Root/00 EditorDatas';'Root/Recycle Bin' //////////////////////////////////////////// RLI //////////////////////////////////////////////////////////////////////// RLI_InVII_Allowed = 1 RLI_PerPointNormal = 1 /////////////////////////////////////////// LOBBY ////////////////////////////////////////////////////////////////////// LOB_Address = mdc-uat-rdv04.ubisoft.com LOB_Port = 10392 LOB_Key = 3EpHapE9 //LOB_Port = 10388 //LOB_Key = qubRU3ew //LOB_Port = 10496 //LOB_Key = ClM2GM1g LOB_AutoConnect = 1 VID_LdMaskDB = 0xf3802b93 /////////////////////////////////////////// IMPORT ////////////////////////////////////////////////////////////////////// Collada_LOD_Distances=10,20 //K3D_AutoConvertTextureDefault = 2 // 0 ARGB, 1 DXT1_ACPR, 2 DXT1_A8, 3 ACPR, 4 DXT1 //K3D_AutoConvertTextureDisable = 1 SNP_SizeColmapZDM=0 SNP_SizeZDE=150 SNP_SizeMisc=0 SCP_Default = 0x47800263 ////////////////////////////////////// PERFORCE ////////////////////////////////////////////////////////////////////// P4_TagsDef = 0x05315f0d SCR_TypeObjIntCompatible = 0
Another engine config? Seems this one is for the Wii version.
// Wake up the DB /// pretest v55 /// training /// modifs ////WD2 config file Collada_ActivateBonesNamingEditor = 1 //Configuration File JadeImport_UseEnjimeBF=1 // Wii specific ----------------------------------------------------------- // Targets must be at the begining (to take precedence over the other variables) #begintarget WII K3D_core_DeferredShading_Enabled = 0 K3D_LightModel = 2 // Pour la target WII, on active les lumières WII K3D_TextureMemorySize = 36384 K3D_DisableDepthBias = 1 K3D_NoAlphaDest = 1 K3D_NoFogDensity = 1 K3D_Stripper_CacheSize = 100000 WGL_Buffer_Mode = 2 #endtarget // script ------------------------------------------------------------------ SCR_Universe = 0x0f3001a7 SCR_GlobalLibrary = 0x3C000DE2 // log --------------------------------------------------------------------- LOG_Outputs =0x8c800892 //ACT ------------------------------------------------------------------ ACT_CallbacksDefs=0xe1804ec3 // sound ------------------------------------------------------------------ SND_SceneMix = 0x0F30059E SND_MicroConfig = 0x0F30059D SND_Category = 0x308002b2 SND_SoundVariablesFile = 0x47800091 // Dyn -------------------------------------------------------------------- DYN_RotUpdate=0 // Core ------------------------------------------------------------------- K3D_core_DeferredShading_Enabled = 0 K3D_core_AnisotropopyLevel = 7 // Screen ----------------------------------------------------------------- K3D_ScreenRatio = 3 K3D_ScreenVSize = 720 K3D_ScreenWidth = 1280 K3D_ScreenHeight = 1024 K3D_VerticalCentering = 1 K3D_SkipHlslLoading = 1 // Skip loading HLSL for materials K3D_TextureLodBias = -2.0 K3D_SupportCartoon = 1 K3D_LightMaxRealTime = 4 // 4 lights maxi (au lieu de 8) K3D_SortRealTimeLights = 1 // on trie les lights pour calculer la couleur moyenne pour l'éclairage cartoon // Shadow ----------------------------------------------------------------- BIG_ShadowList=tga;psd;tdt;bik;trl;wav;lmc; //BINK SHADOW BIG_ShadowBranchList[bik]=wii BIG_ShadowBranchCurr[bik]= BIG_ShadowBranchBuild[bik.wii]=explorer /copy /match ".*[^_][^H][^D]\.bik$" BIG_ShadowBranchCount[bik.wii]=2 BIG_ShadowRawData[bik]=bik //CLASSIFIER SHADOW BIG_ShadowBranchList[lmc]=wii BIG_ShadowBranchCurr[lmc]= BIG_ShadowBranchBuild[lmc.wii]=explorer /copy BIG_ShadowRawData[lmc]=lmc BIG_ShadowBranchList[wav]=wii;pc #ifdef WII BIG_ShadowBranchCurr[wav]=wii #endif #ifdef EDITOR BIG_ShadowBranchCurr[wav] = pc #endif #ifdef PC BIG_ShadowBranchCurr[wav] = pc #endif BIG_ShadowBranchBuild[wav.wii]=SoundTools /fmt:ngcadpcm BIG_ShadowBranchBuild[wav.pc]=SoundTools /fmt:pcm BIG_ShadowRawData[wav] = wav //TEXTURE SHADOW BIG_ShadowBranchList[tdt]=wii;pc #ifdef WII BIG_ShadowBranchCurr[tdt]=wii #endif #ifdef PC BIG_ShadowBranchCurr[tdt]=pc #endif #ifdef EDITOR BIG_ShadowBranchCurr[tdt]=pc #endif BIG_ShadowBranchBuild[tdt.wii]=Textures /Convert -o tile BIG_ShadowBranchBuild[tdt.pc]=Textures /Convert //ANIMATION SHADOW BIG_ShadowBranchList[trl]=wii;$hd$;pc #ifdef WII BIG_ShadowBranchCurr[trl]=wii #endif #ifdef PC BIG_ShadowBranchCurr[trl]=$hd$ #endif #ifdef EDITOR BIG_ShadowBranchCurr[trl]=$hd$ #endif BIG_ShadowBranchBuild[trl.wii]=Actions /edge -bigendian BIG_ShadowBranchBuild[trl.$hd$]= BIG_ShadowBranchBuild[trl.pc]=Actions /edge // DLC Patchable BIG_ShadowDlcBinPatchable[wav] = 1 BIG_ShadowDlcBinPatchable[bik] = 1 BIG_ShadowDlcBinPatchable[tdt] = 1 //////////////////////////////////////////// ONLINE PARAMETERS /////////////////////////////////////////////// // LAN ONL_ModemEmulation=0 ONL_Maxbps=1000000 //bps, ignored if modem emulation is 0 ONL_Ping=5 // ms, ignored if modem emulation is 0 ONL_Jitter=0 // ms, ignored if modem emulation is 0 ONL_PacketDrop=0 // %, ignored if modem emulation is 0 // RECOMMENDED // ONL_ModemEmulation=1 // ONL_Maxbps=768000 //bps, ignored if modem emulation is 0 // 96 kb/s // ONL_Ping=100 // ms, ignored if modem emulation is 0 // ONL_Jitter=50 // ms, ignored if modem emulation is 0 // ONL_PacketDrop=0.01 // %, ignored if modem emulation is 0 // TRC //ONL_ModemEmulation=1 //ONL_Maxbps=512000 //bps, ignored if modem emulation is 0 // 64 kb/s //ONL_Ping=100 // ms, ignored if modem emulation is 0 //ONL_Jitter=0 // ms, ignored if modem emulation is 0 //ONL_PacketDrop=0.1 // %, ignored if modem emulation is 0 ONL_Topology=0 // 0 = p2p, 1 = client-server ONL_Compression=1 ONL_BundlingTime=0 REP_MinimumPosUpdateDelay=0 REP_PosConvergence=0 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BIG_NotOrphanFileExtList = wog;wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp BIG_NotOrphanDirPathList = 'Root/00 EditorDatas';'Root/Recycle Bin' //////////////////////////////////////////// RLI //////////////////////////////////////////////////////////////////////// RLI_InVII_Allowed = 1 RLI_PerPointNormal = 1 /////////////////////////////////////////// LOBBY ////////////////////////////////////////////////////////////////////// LOB_Address = mdc-uat-rdv04.ubisoft.com LOB_Port = 10392 LOB_Key = 3EpHapE9 //LOB_Port = 10388 //LOB_Key = qubRU3ew //LOB_Port = 10496 //LOB_Key = ClM2GM1g LOB_AutoConnect = 1 VID_LdMaskDB = 0xf3802b93 /////////////////////////////////////////// IMPORT ////////////////////////////////////////////////////////////////////// Collada_LOD_Distances=10,20 //K3D_AutoConvertTextureDefault = 2 // 0 ARGB, 1 DXT1_ACPR, 2 DXT1_A8, 3 ACPR, 4 DXT1 //K3D_AutoConvertTextureDisable = 1 SNP_SizeColmapZDM=0 SNP_SizeZDE=150 SNP_SizeMisc=0 SCP_Default = 0x47800263 ////////////////////////////////////// PERFORCE ////////////////////////////////////////////////////////////////////// P4_TagsDef = 0x05315f0d
Interestingly a comment suggests it's for a project named WD2. T1 would likely be training part one.
////JD3 config file //CFG_Target = WII //CFG_Target = CAFE //CFG_Target = PS3 //CFG_Target = X360 //CFG_Target = EDITOR //CFG_Target = PC Collada_ActivateBonesNamingEditor = 1 //Configuration File JadeImport_UseEnjimeBF=1 // Wii specific ----------------------------------------------------------- // Targets must be at the begining (to take precedence over the other variables) #begintarget WII SCR_Define = _PLATFORM_WII_ K3D_core_DeferredShading_Enabled = 0 K3D_LightModel = 2 // Pour la target WII, on active les lumières WII K3D_TextureMemorySize = 36384 K3D_DisableDepthBias = 1 K3D_NoAlphaDest = 1 K3D_NoFogDensity = 1 K3D_Stripper_CacheSize = 100000 WGL_Buffer_Mode = 3 #endtarget // Cafe specific ----------------------------------------------------------- // Targets must be at the begining (to take precedence over the other variables) #begintarget CAFE SCR_Define = _PLATFORM_CAFE_ K3D_core_DeferredShading_Enabled = 0 K3D_LightModel = 2 // Pour la target CAFE, on active les lumières CAFE K3D_DisableDepthBias = 1 K3D_NoAlphaDest = 1 K3D_NoFogDensity = 1 K3D_Stripper_CacheSize = 100000 WGL_Buffer_Mode = 3 #endtarget // PS3 specific ----------------------------------------------------------- #begintarget PS3 SCR_Define = _PLATFORM_PS3_ K3D_TextureLowDefDisplay = 0 K3D_ForceScreenWidth = 1280 K3D_LightModel = 3 ANIM_NoSkinApprox = 0 IO_UseWebcamAsGemRef = 1 #endtarget // X360 specific ---------------------------------------------------------- #begintarget X360 SCR_Define = _PLATFORM_X360_ K3D_TextureLowDefDisplay = 0 K3D_ForceScreenWidth = 1280 K3D_LightModel = 3 ANIM_NoSkinApprox = 0 #endtarget // script ------------------------------------------------------------------ SCR_Universe = 0x0f3001a7 SCR_GlobalLibrary = 0x3C000DE2 // default platform is Wii SCR_Define = _PLATFORM_WII_ // log --------------------------------------------------------------------- LOG_Outputs =0x8c800892 //ACT ------------------------------------------------------------------ ACT_CallbacksDefs=0xe1804ec3 // sound ------------------------------------------------------------------ SND_SceneMix = 0x0F30059E SND_MicroConfig = 0x0F30059D SND_Category = 0x308002b2 SND_SoundVariablesFile = 0x47800091 // Dyn -------------------------------------------------------------------- DYN_RotUpdate=0 // Core ------------------------------------------------------------------- K3D_core_DeferredShading_Enabled = 0 K3D_core_AnisotropopyLevel = 7 // Screen ----------------------------------------------------------------- K3D_ScreenRatio = 3 K3D_ScreenVSize = 720 K3D_ScreenWidth = 1280 K3D_ScreenHeight = 1024 K3D_VerticalCentering = 1 K3D_SkipHlslLoading = 1 // Skip loading HLSL for materials K3D_TextureLodBias = -2.0 K3D_SupportCartoon = 1 K3D_LightMaxRealTime = 4 // 4 lights maxi (au lieu de 8) K3D_SortRealTimeLights = 1 // on trie les lights pour calculer la couleur moyenne pour l'éclairage cartoon K3D_TextureLowDefSizeFactorDefault = 1 // shrink LD textures by 2 (Wii) // Shadow ----------------------------------------------------------------- BIG_ShadowList=tga;psd;tdt;bik;dds;trl;wav;lmc;mo;mp4;webm; //BIG_ShadowRawData[tga] = tga //BIG_ShadowRawData[psd] = psd //BIG_ShadowRawData[dds] = dds //BIG_ShadowRawData[mo]=mo //BIG_ShadowRawData[wav] = wav //BINK SHADOW BIG_ShadowBranchList[bik]=ps3;pc #ifdef WII BIG_ShadowBranchCurr[bik]=pc #endif #ifdef CAFE BIG_ShadowBranchCurr[bik]=pc #endif #ifdef PS3 BIG_ShadowBranchCurr[bik]=ps3 #endif #ifdef X360 BIG_ShadowBranchCurr[bik]=ps3 #endif #ifdef EDITOR #begintarget WII BIG_ShadowBranchCurr[bik]=pc #endtarget #begintarget CAFE BIG_ShadowBranchCurr[bik]=pc #endtarget #begintarget PS3 BIG_ShadowBranchCurr[bik]=ps3 #endtarget #begintarget X360 BIG_ShadowBranchCurr[bik]=ps3 #endtarget // seems to use wii shadow file by default BIG_ShadowBranchCurr[bik]=pc #endif // many filesystem doesn't handle more than 4GB files BIG_ShadowBranchBuild[bik.ps3]=explorer /copy /match ".*((_PS3)|(_PC))\.bik$" BIG_ShadowBranchCount[bik.ps3]=8 BIG_ShadowBranchBuild[bik.pc]=explorer /copy /match ".*(_PC)\.bik$" BIG_ShadowBranchCount[bik.pc]=8 //MP4 SHADOW BIG_ShadowBranchList[mp4]=cafe BIG_ShadowBranchCurr[mp4]=cafe BIG_ShadowBranchBuild[mp4.cafe]=explorer /copy BIG_ShadowBranchCount[mp4.cafe]=8 //webm SHADOW BIG_ShadowBranchList[webm]=x360 BIG_ShadowBranchCurr[webm]=x360 BIG_ShadowBranchBuild[webm.x360]=explorer /copy /match ".*_X360.*\.webm$" BIG_ShadowBranchCount[webm.x360]=8 //MOBICLIP SHADOW BIG_ShadowBranchList[mo]=wii BIG_ShadowBranchCurr[mo]=wii BIG_ShadowBranchBuild[mo.wii]=explorer /copy BIG_ShadowBranchCount[mo.wii]=4 //CLASSIFIER SHADOW BIG_ShadowBranchList[lmc]=wii_cafe_ps3 BIG_ShadowBranchCurr[lmc]=wii_cafe_ps3 BIG_ShadowBranchBuild[lmc.wii_cafe_ps3]=explorer /copy BIG_ShadowRawData[lmc]=lmc //SOUND SHADOW BIG_ShadowBranchList[wav]=wii;cafe;ps3;x360 #ifdef WII BIG_ShadowBranchCurr[wav]=wii #endif #ifdef CAFE BIG_ShadowBranchCurr[wav]=cafe #endif #ifdef PS3 BIG_ShadowBranchCurr[wav]=ps3 #endif #ifdef X360 BIG_ShadowBranchCurr[wav]=x360 #endif #ifdef EDITOR BIG_ShadowBranchCurr[wav] =$hd$ #endif BIG_ShadowBranchBuild[wav.wii]=SoundTools /fmt:ngcadpcm // sound format for cafe TBD BIG_ShadowBranchBuild[wav.cafe]=SoundTools /fmt:ngcadpcm BIG_ShadowBranchBuild[wav.ps3]=SoundTools /fmt:mp3 /mode:cbr /nomrate:192 BIG_ShadowBranchBuild[wav.x360]=SoundTools /SoundTools /fmt:xma2 /q:70 //TEXTURE SHADOW BIG_ShadowBranchList[tdt]=wii;cafe;cafe_ps3_x360 #ifdef WII BIG_ShadowBranchCurr[tdt]=wii #endif // default rule is set after ifdef rules BIG_ShadowBranchCurr[tdt]=cafe_ps3_x360 BIG_ShadowBranchBuild[tdt.wii]=Textures /Convert -o tile BIG_ShadowBranchBuild[tdt.cafe]=Textures /Convert -o platform cafe BIG_ShadowBranchBuild[tdt.cafe_ps3_x360]=Textures /Convert //ANIMATION SHADOW BIG_ShadowBranchList[trl]=wii_cafe_ps3_x360;$hd$ #ifdef WII BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef CAFE BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef PS3 BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef X360 BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef EDITOR BIG_ShadowBranchCurr[trl]=$hd$ #endif BIG_ShadowBranchBuild[trl.wii_cafe_ps3_x360]=Actions /edge -bigendian BIG_ShadowBranchBuild[trl.$hd$]= // DLC Patchable BIG_ShadowDlcBinPatchable[wav] = 1 BIG_ShadowDlcBinPatchable[bik] = 1 BIG_ShadowDlcBinPatchable[tdt] = 1 BIG_ShadowDlcBinPatchable[mo] = 1 BIG_ShadowDlcBinPatchable[mp4] = 1 BIG_ShadowDlcBinPatchable[webm] = 1 //////////////////////////////////////////// ONLINE PARAMETERS /////////////////////////////////////////////// // LAN ONL_ModemEmulation=0 ONL_Maxbps=1000000 //bps, ignored if modem emulation is 0 ONL_Ping=5 // ms, ignored if modem emulation is 0 ONL_Jitter=0 // ms, ignored if modem emulation is 0 ONL_PacketDrop=0 // %, ignored if modem emulation is 0 // RECOMMENDED // ONL_ModemEmulation=1 // ONL_Maxbps=768000 //bps, ignored if modem emulation is 0 // 96 kb/s // ONL_Ping=100 // ms, ignored if modem emulation is 0 // ONL_Jitter=50 // ms, ignored if modem emulation is 0 // ONL_PacketDrop=0.01 // %, ignored if modem emulation is 0 // TRC //ONL_ModemEmulation=1 //ONL_Maxbps=512000 //bps, ignored if modem emulation is 0 // 64 kb/s //ONL_Ping=100 // ms, ignored if modem emulation is 0 //ONL_Jitter=0 // ms, ignored if modem emulation is 0 //ONL_PacketDrop=0.1 // %, ignored if modem emulation is 0 ONL_Topology=0 // 0 = p2p, 1 = client-server ONL_Compression=1 ONL_BundlingTime=0 REP_MinimumPosUpdateDelay=0 REP_PosConvergence=0 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BIG_NotOrphanFileExtList = wog;wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp BIG_NotOrphanDirPathList = 'Root/00 EditorDatas';'Root/Recycle Bin' //////////////////////////////////////////// RLI //////////////////////////////////////////////////////////////////////// RLI_InVII_Allowed = 1 RLI_PerPointNormal = 1 /////////////////////////////////////////// LOBBY ////////////////////////////////////////////////////////////////////// LOB_Address = mdc-uat-rdv04.ubisoft.com LOB_Port = 10392 LOB_Key = 3EpHapE9 //LOB_Port = 10388 //LOB_Key = qubRU3ew //LOB_Port = 10496 //LOB_Key = ClM2GM1g LOB_AutoConnect = 1 VID_LdMaskDB = 0xf3802b93 /////////////////////////////////////////// IMPORT ////////////////////////////////////////////////////////////////////// Collada_LOD_Distances=10,20 //K3D_AutoConvertTextureDefault = 2 // 0 ARGB, 1 DXT1_ACPR, 2 DXT1_A8, 3 ACPR, 4 DXT1 //K3D_AutoConvertTextureDisable = 1 SNP_SizeColmapZDM=0 SNP_SizeZDE=150 SNP_SizeMisc=0 SCP_Default = 0x47800263 ////////////////////////////////////// PERFORCE ////////////////////////////////////////////////////////////////////// P4_TagsDef = 0x05315f0d SCR_TypeObjIntCompatible = 0 DATA_CL = 20065// DO NOT MODIFY, AUTOMATICALLY UPDATED ON PROJECT OPEN
Another game config. This one contains a Perforce section.
////JD3 config file //CFG_Target = WII //CFG_Target = CAFE //CFG_Target = PS3 //CFG_Target = X360 //CFG_Target = EDITOR //CFG_Target = PC Collada_ActivateBonesNamingEditor = 1 //Configuration File JadeImport_UseEnjimeBF=1 // Wii specific ----------------------------------------------------------- // Targets must be at the begining (to take precedence over the other variables) #begintarget WII SCR_Define = _PLATFORM_WII_ K3D_core_DeferredShading_Enabled = 0 K3D_LightModel = 2 // Pour la target WII, on active les lumières WII K3D_TextureMemorySize = 36384 K3D_DisableDepthBias = 1 K3D_NoAlphaDest = 1 K3D_NoFogDensity = 1 K3D_Stripper_CacheSize = 100000 WGL_Buffer_Mode = 3 #endtarget // Cafe specific ----------------------------------------------------------- // Targets must be at the begining (to take precedence over the other variables) #begintarget CAFE SCR_Define = _PLATFORM_CAFE_ K3D_core_DeferredShading_Enabled = 0 K3D_LightModel = 2 // Pour la target CAFE, on active les lumières CAFE K3D_DisableDepthBias = 1 K3D_NoAlphaDest = 1 K3D_NoFogDensity = 1 K3D_Stripper_CacheSize = 100000 WGL_Buffer_Mode = 3 #endtarget // PS3 specific ----------------------------------------------------------- #begintarget PS3 SCR_Define = _PLATFORM_PS3_ K3D_TextureLowDefDisplay = 0 K3D_ForceScreenWidth = 1280 K3D_LightModel = 3 ANIM_NoSkinApprox = 0 IO_UseWebcamAsGemRef = 1 #endtarget // X360 specific ---------------------------------------------------------- #begintarget X360 SCR_Define = _PLATFORM_X360_ K3D_TextureLowDefDisplay = 0 K3D_ForceScreenWidth = 1280 K3D_LightModel = 3 ANIM_NoSkinApprox = 0 #endtarget // script ------------------------------------------------------------------ SCR_Universe = 0x0f3001a7 SCR_GlobalLibrary = 0x3C000DE2 // default platform is Wii SCR_Define = _PLATFORM_WII_ // log --------------------------------------------------------------------- LOG_Outputs =0x8c800892 //ACT ------------------------------------------------------------------ ACT_CallbacksDefs=0xe1804ec3 // sound ------------------------------------------------------------------ SND_SceneMix = 0x0F30059E SND_MicroConfig = 0x0F30059D SND_Category = 0x308002b2 SND_SoundVariablesFile = 0x47800091 // Dyn -------------------------------------------------------------------- DYN_RotUpdate=0 // Core ------------------------------------------------------------------- K3D_core_DeferredShading_Enabled = 0 K3D_core_AnisotropopyLevel = 7 // Screen ----------------------------------------------------------------- K3D_ScreenRatio = 3 K3D_ScreenVSize = 720 K3D_ScreenWidth = 1280 K3D_ScreenHeight = 1024 K3D_VerticalCentering = 1 K3D_SkipHlslLoading = 1 // Skip loading HLSL for materials K3D_TextureLodBias = -2.0 K3D_SupportCartoon = 1 K3D_LightMaxRealTime = 4 // 4 lights maxi (au lieu de 8) K3D_SortRealTimeLights = 1 // on trie les lights pour calculer la couleur moyenne pour l'éclairage cartoon K3D_TextureLowDefSizeFactorDefault = 1 // shrink LD textures by 2 (Wii) // Shadow ----------------------------------------------------------------- BIG_ShadowList=tga;psd;tdt;bik;dds;trl;wav;lmc;mo;mp4;webm; //BIG_ShadowRawData[tga] = tga //BIG_ShadowRawData[psd] = psd //BIG_ShadowRawData[dds] = dds //BIG_ShadowRawData[mo]=mo //BIG_ShadowRawData[wav] = wav //BINK SHADOW BIG_ShadowBranchList[bik]=ps3;pc #ifdef WII BIG_ShadowBranchCurr[bik]=pc #endif #ifdef CAFE BIG_ShadowBranchCurr[bik]=pc #endif #ifdef PS3 BIG_ShadowBranchCurr[bik]=ps3 #endif #ifdef X360 BIG_ShadowBranchCurr[bik]=ps3 #endif #ifdef EDITOR #begintarget WII BIG_ShadowBranchCurr[bik]=pc #endtarget #begintarget CAFE BIG_ShadowBranchCurr[bik]=pc #endtarget #begintarget PS3 BIG_ShadowBranchCurr[bik]=ps3 #endtarget #begintarget X360 BIG_ShadowBranchCurr[bik]=ps3 #endtarget // seems to use wii shadow file by default BIG_ShadowBranchCurr[bik]=pc #endif // many filesystem doesn't handle more than 4GB files BIG_ShadowBranchBuild[bik.ps3]=explorer /copy /match ".*((_PS3)|(_PC))\.bik$" BIG_ShadowBranchCount[bik.ps3]=8 BIG_ShadowBranchBuild[bik.pc]=explorer /copy /match ".*(_PC)\.bik$" BIG_ShadowBranchCount[bik.pc]=8 //MP4 SHADOW BIG_ShadowBranchList[mp4]=cafe BIG_ShadowBranchCurr[mp4]=cafe BIG_ShadowBranchBuild[mp4.cafe]=explorer /copy BIG_ShadowBranchCount[mp4.cafe]=8 //webm SHADOW BIG_ShadowBranchList[webm]=x360 BIG_ShadowBranchCurr[webm]=x360 BIG_ShadowBranchBuild[webm.x360]=explorer /copy /match ".*_X360.*\.webm$" BIG_ShadowBranchCount[webm.x360]=8 //MOBICLIP SHADOW BIG_ShadowBranchList[mo]=wii BIG_ShadowBranchCurr[mo]=wii BIG_ShadowBranchBuild[mo.wii]=explorer /copy BIG_ShadowBranchCount[mo.wii]=4 //CLASSIFIER SHADOW BIG_ShadowBranchList[lmc]=wii_cafe_ps3 BIG_ShadowBranchCurr[lmc]=wii_cafe_ps3 BIG_ShadowBranchBuild[lmc.wii_cafe_ps3]=explorer /copy BIG_ShadowRawData[lmc]=lmc //SOUND SHADOW BIG_ShadowBranchList[wav]=wii;cafe;ps3;x360 #ifdef WII BIG_ShadowBranchCurr[wav]=wii #endif #ifdef CAFE BIG_ShadowBranchCurr[wav]=cafe #endif #ifdef PS3 BIG_ShadowBranchCurr[wav]=ps3 #endif #ifdef X360 BIG_ShadowBranchCurr[wav]=x360 #endif #ifdef EDITOR BIG_ShadowBranchCurr[wav] =$hd$ #endif BIG_ShadowBranchBuild[wav.wii]=SoundTools /fmt:ngcadpcm // sound format for cafe TBD BIG_ShadowBranchBuild[wav.cafe]=SoundTools /fmt:ngcadpcm BIG_ShadowBranchBuild[wav.ps3]=SoundTools /fmt:mp3 /mode:cbr /nomrate:96 BIG_ShadowBranchBuild[wav.x360]=SoundTools /SoundTools /fmt:xma2 /q:70 //TEXTURE SHADOW BIG_ShadowBranchList[tdt]=wii;cafe;cafe_ps3_x360 #ifdef WII BIG_ShadowBranchCurr[tdt]=wii #endif #ifdef CAFE BIG_ShadowBranchCurr[tdt]=cafe #endif #ifdef EDITOR #begintarget CAFE BIG_ShadowBranchCurr[tdt]=cafe #endtarget #endif // default rule is set after ifdef rules BIG_ShadowBranchCurr[tdt]=cafe_ps3_x360 BIG_ShadowBranchBuild[tdt.wii]=Textures /Convert -o tile BIG_ShadowBranchBuild[tdt.cafe]=Textures /Convert -o platform cafe BIG_ShadowBranchBuild[tdt.cafe_ps3_x360]=Textures /Convert //ANIMATION SHADOW BIG_ShadowBranchList[trl]=wii_cafe_ps3_x360;$hd$ #ifdef WII BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef CAFE BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef PS3 BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef X360 BIG_ShadowBranchCurr[trl]=wii_cafe_ps3_x360 #endif #ifdef EDITOR BIG_ShadowBranchCurr[trl]=$hd$ #endif BIG_ShadowBranchBuild[trl.wii_cafe_ps3_x360]=Actions /edge -bigendian BIG_ShadowBranchBuild[trl.$hd$]= // DLC Patchable BIG_ShadowDlcBinPatchable[wav] = 1 BIG_ShadowDlcBinPatchable[bik] = 1 BIG_ShadowDlcBinPatchable[tdt] = 1 BIG_ShadowDlcBinPatchable[mo] = 1 BIG_ShadowDlcBinPatchable[mp4] = 1 BIG_ShadowDlcBinPatchable[webm] = 1 //////////////////////////////////////////// ONLINE PARAMETERS /////////////////////////////////////////////// // LAN ONL_ModemEmulation=0 ONL_Maxbps=1000000 //bps, ignored if modem emulation is 0 ONL_Ping=5 // ms, ignored if modem emulation is 0 ONL_Jitter=0 // ms, ignored if modem emulation is 0 ONL_PacketDrop=0 // %, ignored if modem emulation is 0 // RECOMMENDED // ONL_ModemEmulation=1 // ONL_Maxbps=768000 //bps, ignored if modem emulation is 0 // 96 kb/s // ONL_Ping=100 // ms, ignored if modem emulation is 0 // ONL_Jitter=50 // ms, ignored if modem emulation is 0 // ONL_PacketDrop=0.01 // %, ignored if modem emulation is 0 // TRC //ONL_ModemEmulation=1 //ONL_Maxbps=512000 //bps, ignored if modem emulation is 0 // 64 kb/s //ONL_Ping=100 // ms, ignored if modem emulation is 0 //ONL_Jitter=0 // ms, ignored if modem emulation is 0 //ONL_PacketDrop=0.1 // %, ignored if modem emulation is 0 ONL_Topology=0 // 0 = p2p, 1 = client-server ONL_Compression=1 ONL_BundlingTime=0 REP_MinimumPosUpdateDelay=0 REP_PosConvergence=0 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// BIG_NotOrphanFileExtList = wog;wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp BIG_NotOrphanDirPathList = 'Root/00 EditorDatas';'Root/Recycle Bin' //////////////////////////////////////////// RLI //////////////////////////////////////////////////////////////////////// RLI_InVII_Allowed = 1 RLI_PerPointNormal = 1 /////////////////////////////////////////// LOBBY ////////////////////////////////////////////////////////////////////// LOB_Address = mdc-uat-rdv04.ubisoft.com LOB_Port = 10392 LOB_Key = 3EpHapE9 //LOB_Port = 10388 //LOB_Key = qubRU3ew //LOB_Port = 10496 //LOB_Key = ClM2GM1g LOB_AutoConnect = 1 VID_LdMaskDB = 0xf3802b93 /////////////////////////////////////////// IMPORT ////////////////////////////////////////////////////////////////////// Collada_LOD_Distances=10,20 //K3D_AutoConvertTextureDefault = 2 // 0 ARGB, 1 DXT1_ACPR, 2 DXT1_A8, 3 ACPR, 4 DXT1 //K3D_AutoConvertTextureDisable = 1 SNP_SizeColmapZDM=0 SNP_SizeZDE=150 SNP_SizeMisc=0 SCP_Default = 0x47800263 ////////////////////////////////////// PERFORCE ////////////////////////////////////////////////////////////////////// P4_TagsDef = 0x05315f0d SCR_TypeObjIntCompatible = 0 DATA_CL = 22360// DO NOT MODIFY, AUTOMATICALLY UPDATED ON PROJECT OPEN
Similar to wd2config.cfg but the client data version was changed.
Uncompiled Source
| To do: Only the Wii version was checked, does it exist in other releases? |
Uncompiled source code of some serialized files was packed into JD4.bf. Note upon extracting them a null byte is appended to the end which has been removed in the archive.
| Download Just Dance 4 Uncompiled Source
File: JustDance4UncompiledSource.zip (64KB) (info)
|
ArrayFunctions.fcg CalendarFunctions.fcg Events.fcg Loading.fcg Loading_Core.fcg Loading_Streaming.fcg Math.fcg STRING.fcg Triggers_Exec.fcg Triggers_Test.fcg Universe.var UniverseAchievement.fcg UniverseAgingBot.fcg UniverseAttractMode.fcg UniverseCoverflow.fcg UniverseCurrentGameSession.fcg UniverseDebug.fcg UniverseGameMode.fcg UniverseLeaderboard.fcg UniverseLevels.fcg UniverseMedley.fcg UniverseMenu.fcg UniverseOrganizer.fcg UniversePad.fcg UniversePlayers.fcg UniverseProfiles.fcg UniverseRegistration.fcg UniverseSave.fcg UniverseSavedItem.fcg UniverseShopflow.fcg UniverseTitle.fcg UniverseTracking.fcg UniverseUplay.fcg Universe_trk_Run.fct Utilities.fcg
References
- Games developed by Ubisoft Paris
- Games developed by Ubisoft Milan
- Games developed by Ubisoft Reflections
- Games developed by Ubisoft Pune Production Studio
- Games developed by Ubisoft Bucharest
- Games published by Ubisoft
- Wii games
- PlayStation 3 games
- Xbox 360 games
- Wii U games
- Games released in 2012
- Games released in October
- Games released on October 2
- Games with uncompiled source code
- Games with unused graphics
- Games with unused cinematics
- Defunct online content
- Stubs
- Pages requiring cleanup
- To do
- Just Dance series
Cleanup
Cleanup
Cleanup > Pages requiring cleanup
Cleanup > Stubs
Cleanup > To do
Games > Defunct online content
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Bucharest
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Milan
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Paris
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Pune Production Studio
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Reflections
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Wii U games
Games > Games by platform > Wii games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Ubisoft
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 2
Games > Games by series > Just Dance series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references