Proto:DiRT (Windows, PlayStation 3, Xbox 360)
This page details one or more prototype versions of DiRT (Windows, PlayStation 3, Xbox 360).
To do:
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This prototype is documented on Hidden Palace.
An Xbox 360 preview build dumped as a part of Project Deluge on Christmas of 2022. The build is dated March 9th 2007, a month and 28 days before the final build.
Contents
Differences
General
- The smooth transition from the game's logo to the main menu doesn't exist.
- Every option except for Career and Rally World is inaccessible.
- Inaccessible options in the main menu aren't greyed out.
Career
- Career mode doesn't have an intro.
- All events and cars are unlocked from the get-go.
- Events cannot be entered.
- Events are much more brutal with a lot more races inside them.
- For example, the first race of Tier 2 has 7 races, which is more races than Champion of Champions, the last event in the game.
- The prize money for winning events is much smaller.
- Every event has a different thumbnail compared to the final game.
- Vehicle names are shortened, like they are in the final game's statistics tab.
Rally World
Time Trials:
- Colin McRae has the World Record on Italy and the United Kingdom, Travis Pastrana has one on Japan and Nobuhiro Tajima has one on Pikes Peak.
- Service area has Shakedown and Damage Repair greyed out and unselectable. The only selectable buttons are Race and Exit.
Single Race:
- In service area, Damage Repair is greyed out and inaccessible
Debug
Inside of the prototype's files is a folder titled "debug." As the name says, it's for debugging, a lot of it is for AI debugging. Aside from that, there's also:
Graphics
debug.xml
A vast .xml file containing multiple cheats and a multitude of ways to jailbreak the constraints of this build.
<?xml version="1.0" standalone="yes" ?>
<config>
<skipfe
enabled="0"
num_ai_cars="0"
num_laps="5"
discipline="rally"
difficulty_level="pro"
difficulty_ratio="1.0"
auto_memory_snapshot="0"
auto_quit_race="0"
memory_tracking="0"
track_snapshot="0"
output_race_stats="0"
career_race_tester="0"
auto_profile="0"
auto_profile_time="0"
/>
<track location="australia" name="canberra_03" override_fe="0"/>
<car name="n12" livery="00" override_fe="0" ai_driver="max" driver_head="white_01" codriver_head="black_03" force_codriver="1"/>
<graphics
present="0"
quality="4"
antialias="4"
infield="1"
outfield="1"
trees="1"
ornaments="1"
groundcover="1"
groundcover_wind="1"
crowd="1"
grandstands="1"
particles="1"
particles_wind="0"
shadows="1"
postprocess="1"
interiors="1"
mirror="1"
envmapfaces="6"
decals="0"
widescreen="1"
animated_objects="0"
sky="1"
dynamic_ambient_occ="1"
weather_fx="1"
in_car_characters="1"
render_player_car="1"
num_rendered_ai_cars="9"
dev_axes="0"
cloth="1"
osd="1"
multicar_livery="1"
multicar_damage="1"
load_shaderpack_database="0"
compile_all_shaders="0"
car_lod_force="0"
skidmarks="1"
/>
<physics entities="1" tyres="0" />
<memorydebug forcedisplay="0" enabled="0" recursive="0" pssg="0" />
<ps3 tvoutput="1" />
<skipfe_ai_driver
Aggression="0.7"
Control="1.0"
Mistakes="1.0"
Reaction="1.0"
Varience="1.0"
Speed_In="1.0"
Speed_Out="1.0"
Virtual_Performance="1.0"
ForceStop="0"
auto_drive="0"
/>
<dummyInputTestingMode enabled="0" />
<pyramid_career name="cmr6db_Pyramid_Career" />
<championship_career name="cmr6db_Championship_Mode_Career_Name" />
<single_event_career name="cmr6db_single_event_career_name" />
<single_race_career name="cmr6db_single_race_demo_career_name" />
<time_trial_career name="cmr6db_time_trial_preview_career_name" />
<preview_car_restrictions
enabled="1"
bark_river="bah_00"
chula="tun_00"
rally_raid_01="paj_00"
croft="sab_00"
windy_point_b="fto_00"
pikes_peak_b="fto_00"
canberra_02="cc4_00"
kielder_03="gt4_00"
spain_ss="207_00"
trier_04="cr4_00"
germany_ss="n12_00"
olbia_03="131_00"
japan_01="n12_00"
/>
<results_editor enabled="0" />
<press_start_autoload enabled="1" />
<all_cars_unlocked enabled="1" />
<all_tracks_unlocked enabled="1" />
<career_intro enabled="1" all_the_time="0" />
<timestep fix="0.0" cap="0.08"/>
<devmenu pause="0" debounce_delay="10"/>
<career skip_races="0" />
<state_machine dump="0"/>
<audio render="0" />
<log to_console="0" to_file="0"/>
<marketing_mode enable="0"/>
<network
voting_timeout="60"
raceover_timeout="30"
developer_id="0"
/>
<qa data_set_tracker="1"/>
</config>
Unused Video
In the /videos folder, there's a video called cmr_next_gen.bik. This video would've probably been an intro for the game before it was renamed to DiRT, considering the game's codename is cmr6.
Oddities
- The game uses Colin McRae's name in the title screen, but uses the American/post-McRae version's narration.
- Some things that Travis talks about aren't accessible in this prototype (like Championship mode, Track Information and Vehicle Setup.)
- Career events "Alpinestars Pikes Peak Hill Climb Unlimited" and "Alpinestars Pikes Peak Big Rig Hill Climb" both use their codename (cmr6_ followed by the event's name with underscores replacing spaces.)
- Career event "Alpinestars Windy Point Unlimited" discipline is Hill Climb Big Rig, even though the event uses Hill Climb Unlimited cars.
- Every world record (except for Pikes Peak; which is 5:12:35) is displayed as 3:15:12.