The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)
| The Simpsons Game |
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Also known as: Die Simpson - Das Spiel (DE), Los Simpson: El Videoguego (ES), The Simpsons Videopeli (FI), Les Simpson, le jeu (FR), I Simpson: Il Videogioco (IT)
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| To do: Find a way to trigger the unused cliches. |
The Simpsons Game is what you get when you make a Simpsons game with every game genre.
A low-end game engine was used compared to the Xbox 360 and PlayStation 3 versions, cutting the hub world and obviously reducing the graphical effects. The PlayStation Portable port is notoriously choppy, while the Wii release has exclusive "Wii Moments" as extra minigames.
Contents
Sub-Pages
| Prototype Info |
| Prerelease Info |
| Notes |
| Developer Options Having a rather large debug menu during development has led to a ton of them still remaining in the final game! |
| Unused Text "Although I wasn't able to cut everyone I wanted to, I have cut a lot of you." |
| Differences between Old-Gen and New-Gen Comparisons between the PS2/PSP/Wii versions ("Old-Gen") and PS3/360 versions ("New-Gen"). |
Unused Voicelines
| To do: Find out what chatter types (if they use any) the N/A ones use. |
Note: This section focuses only on unused voicelines exclusive to the Old-Gen versions.
The Land of Chocolate
A voiceline intended to be used when Homer stands on the Boston Creme Platforms. It is used in the DS version.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_pie_platform | d_homr_xxx_0005c2e | Mmm...Boston cream moving platforms! |
Around the World in 80 Bites
Voicelines that are also used in the DS version when Bart and Homer get into Mexico.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| enemies_eat_food | d_homr_xxx_0005c2d | If those losers eat all the food, how am I gonna gorge myself!? | |
| objective_hint | d_bart_xxx_0005c2f | Settle Down, Homer! My Bartman sense tells me there’s plenty of food in those piñatas! That’s right, I have a Bartman sense! |
Mob Rules
Mob member voicelines for Agnes Skinner, who doesn't appear in the episode.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_join | d_askn_xxx_00047ad | What a sorry bunch of losers! May I join? | |
| mobmember_join | d_askn_xxx_00047ae | I may be old, but I can still riot! | |
| mobmember_go_attack_enemy | d_askn_xxx_00047af | Finally. I’ve been in the mood for some action. | |
| mobmember_go_attack_enemy | d_askn_xxx_00047b0 | This is why I need help getting out of bed in the morning. | |
| mobmember_go_attack_enemy | d_askn_xxx_00047b1 | I’ve been waiting for an excuse to test my new hip. | |
| mobmember_currently_attacking_enemy | d_askn_xxx_00047b2 | Go to hell! | |
| mobmember_currently_attacking_enemy | d_askn_xxx_00047b3 | Eat cane! | |
| mobmember_currently_attacking_enemy | d_askn_xxx_00047b4 | Respect your elders! | |
| mobmember_currently_attacking_enemy | d_askn_xxx_00047b5 | You fight like a really old lady! | |
| mobmember_currently_attacking_enemy | d_askn_xxx_00047b6 | You make me sick! | |
| mobmember_currently_attacking_enemy | d_askn_xxx_00047b7 | I don’t like your tone! | |
| mobmember_go_destroy_object | d_askn_xxx_00047b8 | Okay, I’ll destroy it. Wouldn’t want you to break a nail. | |
| mobmember_go_destroy_object | d_askn_xxx_00047b9 | I’m better at breaking my son’s will, but fine. | |
| mobmember_go_destroy_object | d_askn_xxx_00047ba | I wish I’d brought my change purse full of acid. | |
| mobmember_currently_destroying_object | d_askn_xxx_00047bb | Seymour! | |
| mobmember_currently_destroying_object | d_askn_xxx_00047bc | Yaaah yah ha! | |
| mobmember_currently_destroying_object | d_askn_xxx_00047bd | So relaxing. | |
| mobmember_go_build_object | d_askn_xxx_00047be | No problem. I built Seymour a sandwich once. | |
| mobmember_go_build_object | d_askn_xxx_00047bf | I had illicit relations with Frank Lloyd Wright. | |
| mobmember_currently_building_object | d_askn_xxx_00047c0 | (annoyed sounds) | |
| mobmember_currently_building_object | d_askn_xxx_00047c1 | (pleased sounds) | |
| mobmember_go_wait | d_askn_xxx_00047c2 | No one tells me what to do! Except you, Marge. | |
| mobmember_go_wait | d_askn_xxx_00047c3 | Fine, I’ll use the time to catch up on my scowling. | |
| mobmember_currently_waiting | d_askn_xxx_00047c4 | I haven’t got all day, your Highness. | |
| mobmember_currently_waiting | d_askn_xxx_00047c5 | Hurry it up. Seymour’s supposed to massage my feet in an hour. | |
| mobmember_task_complete | d_askn_xxx_00047c6 | Who’s up for some shoplifting?! | |
| mobmember_task_complete | d_askn_xxx_00047c7 | Has anyone seen my quarter?! I dropped a quarter! | |
| mobmember_task_complete | d_askn_xxx_00047c8 | Nice job, people. The Sucrets are on me! | |
| mobmember_task_complete | d_askn_xxx_00047c9 | If you’re waiting for me to start rapping, keep waiting. | |
| mobmember_task_complete | d_askn_xxx_00047ca | My name is Agnes Skinner and I’m here to say, even oldsters like to rap in a funky way! |
Game Over
A Lisa voiceline that's likely intended for the DS version, but oddly it’s not present in that version. A similar line does appear in the Wii prototype, but it’s assigned to Bart instead. Based on the chatter type react_tetris, it was likely meant for Lisa’s Tetris-style section in the DS version of the episode.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_tetris | d_lisa_xxx_00066e9 | Damn you, Alexei Pajitnov! |
Bite Night
Voicelines for the White Chocolate Rabbit and Akira during the introduction of the match. Oddly enough, Comic Book Guy and Barney don't have any voicelines.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| N/A | d_wchr_xxx_00064ed | This bunny's gonna eat you under the table! | |
| N/A | d_wchr_xxx_00064ee | I may be imaginary, but that doesn't mean I can't chow down! | |
| N/A | d_wchr_xxx_00064ef | Get ready to be beaten by a literary reference! | |
| N/A | d_akir_xxx_00064ea | I am world eating champion six years running! | |
| N/A | d_akir_xxx_00064eb | I am skinny, but I am the best! (COCKY LAUGH) | |
| N/A | d_akir_xxx_00064ec | Don't judge me by my size, judge me by my skill at gorging! |
Heartburn
Voicelines for Homer intended to be used during the cut Heartburn Wii Moment.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| N/A | d_homr_xxx_00064d4 | Must...get...Nacho Squishee! | |
| N/A | d_homr_xxx_00064d5 | If I don't get the Nacho Squishee, the terrorists win! | |
| N/A | d_homr_xxx_00064d6 | Mmm... Aritifically flavored Hundred percent transfat Nacho Squishie... |
Unused Sound Effects
Global
Leftover in both wm_cat1 and wm_hb1 are sound effects intended to be used when the thought bubbles appear and disappear.
| SFX Type | Filename | Sound |
|---|---|---|
| UI HUD | hud_thought_bub_open | |
| UI HUD | hud_thought_bub_close |
UI_placeholder_sound in GMSND.ASR is an unused placeholder menu sound.
| SFX Type | Filename | Sound |
|---|---|---|
| UI HUD | UI_placeholder_sound |
Leftover in wm_cat1 and wm_hb1, are unused character sound effects for Homer, Barney, Bumblebee Man and Bart, which are all (except for Bart) done by placeholder voice actors heard in early cutscenes for the game.
| SFX Type | Filename | Sound |
|---|---|---|
| Character VOC | x_homr_xxx_0000050_a | |
| Character VOC | x_homr_xxx_0000050_b | |
| Character VOC | x_homr_xxx_0000050_e | |
| Character VOC | x_homr_xxx_0000050_f | |
| Character VOC | x_homr_xxx_0000053_a | |
| Character VOC | x_homr_xxx_0000053_b | |
| Character VOC | x_homr_xxx_0000053_c | |
| Character VOC | x_homr_xxx_0000054_a | |
| Character VOC | x_homr_xxx_0000054_b | |
| Character VOC | x_homr_xxx_0000054_c | |
| Character VOC | x_homr_xxx_0000054_d | |
| Character VOC | x_homr_xxx_0000054_e | |
| Character VOC | x_homr_xxx_0000055_a | |
| Character VOC | x_homr_xxx_0000055_b | |
| Character VOC | x_homr_xxx_0000055_c | |
| Character VOC | x_homr_xxx_0000374a | |
| Character VOC | x_homr_xxx_0000374b | |
| Character VOC | x_homr_xxx_0000374c | |
| Character VOC | x_homr_xxx_0000374d | |
| Character VOC | x_bart_xxx_0000381_g | |
| Character VOC | x_bart_xxx_0000383_a | |
| Character VOC | x_bart_xxx_0000383_b | |
| Character VOC | x_bart_xxx_0000383_c | |
| Character VOC | x_bart_xxx_0000383_d | |
| Character VOC | x_bart_xxx_0000383_e | |
| Character VOC | x_barn_xxx_0000089_a | |
| Character VOC | x_barn_xxx_0000089_b | |
| Character VOC | x_barn_xxx_0000089_e | |
| Character VOC | x_barn_xxx_0000090_a | |
| Character VOC | x_barn_xxx_0000090_b | |
| Character VOC | x_barn_xxx_0000090_c | |
| Character VOC | x_barn_xxx_0000091_a | |
| Character VOC | x_barn_xxx_0000091_b | |
| Character VOC | x_barn_xxx_0000091_c | |
| Character VOC | x_bumb_xxx_0000096_a | |
| Character VOC | x_bumb_xxx_0000096_b | |
| Character VOC | x_bumb_xxx_0000096_c | |
| Character VOC | x_bumb_xxx_0000097_a | |
| Character VOC | x_bumb_xxx_0000097_b | |
| Character VOC | x_bumb_xxx_0000097_c | |
| Character VOC | x_bumb_xxx_0000097_d | |
| Character VOC | x_bumb_xxx_0000098_a | |
| Character VOC | x_bumb_xxx_0000098_b | |
| Character VOC | x_bumb_xxx_0000098_c |
The Land of Chocolate
Also leftover in wm_hb1 is a sound effect intended to be used when you bounce on the marshmallows.
| SFX Type | Filename | Sound |
|---|---|---|
| Object Interact | marshmallow_bounce_01 |
3 & 4 Player Splitscreen
An incomplete three and four player splitscreen mode that barely functions. It is only somewhat playable in the PSP version with only one player playable. None of the other screens display anything useful, since it doesn't have any controller checks in place, unlike the PS2 and Wii versions.
There are only two areas in the New Gen release that has all 4 Simpsons available at once (but still doesn't allow 4 simultaneous player screens), and every single level in Old Gen only has two players available maximum. This could either be an early leftover from New Gen, or maybe even from when it was prototyped and demoed on the Xbox, which also has 4 available controller ports.
Unused Graphics
Test Map
Level Screenshots
FRONTEND.*\graphics\ui\menus\levels\ has a few early screenshots meant to be used as the episode select preview image. These images were taken from a development build on Xbox 360. The final game only has 5 of them that remain, but the earlier prototype has all 16.
Fonts
The Wii version has two font textures that aren't used in the final game. The 1st one was used in the prototype for Bite Night, while the 2nd one found in tools_fonts.asrBE is seen being used during earlier prototypes for the debug menu.
| DigiFont.asrBE\graphics\fonts\digiface_20_0.tga ...\digiface_20_0.tpl |
tools_fonts.asrBE\graphics\tools\font.tga |
Early HUD Icons
wm_hb1.wii is leftover from earlier development stages, which also means there's plenty of leftovers and early tile designs to be found. wm_hb1.wii\graphics\ui\ has a bunch of UI elements resembling graphics that were used in the New Gen release along with a bunch of unused tiles as well. Surprisingly, the final UI graphics that are located in the GUIMenu folder files also has a few unused tiles. Another tidbit to note is that during earlier Wii development stages, the textures didn't have any alpha channels of their own. Instead they were located separately in GC_Alpha_Textures, in their respective environment container, as three color images which need to be split into individual R, G, B channels in order to get the correct alpha channel for each texture.
Homer
- Homer's calorie meter icon has an unique design, along with two other icons, which were presumably for the helium and gummi forms. Homer's Homerball calorie meter is notably used in the DS version of the game.
- The Gummi shot icon is red instead of green
- Homer's health icons are noticeably cropped, and shifted to the left instead of to the right. it's likely that the health meter was supposed to go directly under the character health icons, like the DS version.
| Early Texture | Final Texture |
|---|---|
Bart
- The alien ammo is blue instead of green, and has red protons going around it.
- The grenade icon is green instead of brown, and looks more like an actual pineapple grenade.
- The coin icon looks more like an actual coin than the final, which looks more like a retro coin.
| Early Texture | Final Texture |
|---|---|
Lisa
- The Hand of Buddha icon is different, looking similar to the buddha ports in the DS version.
- A powerup icon for Lisa is present in the early HUD. In the New-Gen version, Lisa is the only character that doesn't have a powerup on the HUD.
- An early icon of Lisa's Saxophone is present (that also appears in the E3 prototype of the New-Gen version), with some sort of meter under her.
| Early Texture | Final Texture |
|---|---|
Marge
- Marge's Megaphone in her regular, upgrade, and powerup icon is different. notably marge's early normal megaphone icon is used in the DS version.
- The mob crowd control icon is a different position.
| Early Texture | Final Texture |
|---|---|
All of the Character HUD containers, GloblHUD.* and tbubbles.* has a commonhud.tga graphic which also contains many New-Gen HUD elements that aren't used in this version. And ColTotal.* happens to have an earlier version of this graphic, lacking a few tiles, such as the notepad icon.
| ColTotal.*\graphics\ui\hud\commonhud.tga | GloblHUD.*\graphics\ui\hud\commonhud.tga Also in (Character)HUD.*, tbubbles.*. |
Unused Wii Moments Minigames
The Wii version has two unused Wii Moment maps.
The Lord of the Flings: Hobbapult
A cut catapulting minigame. This has its own file, named wm_cat1.wii, but loading said map will put you in a blank world with nothing in it.
Heartburn
Also known as Homer Bowling. The actual map wm_hb1.wii was supposed to use has been long removed in this build, but is fully present in the earlier Wii prototype. What did remain in the final release, however, was the Metrics.* test map that took its place. It's also mentioned in the PlayStation 2 release inside CD_ENVS.TXT, but isn't actually present. The characters for whatever reason also have somewhat corrupted textures when loading this map, but the aforementioned prototype renders them properly.
Unused Music
Found in only the Wii version are original demos of tracks for the Medal of Homer episode, which can also be found in the New-Gen E3 prototype.
| Filename | Track | Notes |
|---|---|---|
| moh02ac | This track is interesting, as the area that this music is intended for (the escort mission in Kasserine Pass) isn't present in this version. | |
| moh03am | Only the first layer version of this track is present here. |
Oddities
Dialogue Name Mapping
Inside the executable is a source file named Simp_Dialogue_Name_Mappings.cpp, which contains the internal names for the game's characters. Interestingly, this file also references a cut character called "Nelson Troll" from the NeverQuest episode. Originally, there was meant to be a puzzle where you had to wake up a troll played by Nelson Muntz, but this was scrapped at the last minute for complex reasons. Despite being cut, the troll’s model is mention as being built in the Making-of movie, and there are voicelines from other characters, as well as subtitle text strings related to the puzzle, found in various prototype builds.
| Chatter Bank | Filename | Label |
|---|---|---|
| eps_nvq | nelt | Nelson Troll |
Bite Night Background
The Around the World in 80 Bites version of the Bite Night seems to use an early version of the level as it's background.
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"I'm Will Wright Bitch" Subtitles
The subtitles for this cutscene are messed up, as every subtitle starting with "Oh my god! It's a nerd!" is mistimed. This makes the last two subtitles go unused:
| Line 1 | Line 2 |
|---|---|
| Stop him, Homer! | Nerd!!!!!!!!!! |
Build Dates
The Wii version has a build date mentioned in the game's executable.
| Region | Build date |
|---|---|
| Wii (North America) | 14:23:36, Oct 9 2007 |
| Wii (Europe/Australia) | 23:07:01, Sep 30 2007 |
Development Leftovers
ELF Executable
An executable with debug symbols named Simpsons_Wii_Sub.elf is present in the root of the Wii version. It is just the retail executable, as the MD5 hash matches with main.dol after stripping the symbols from it, the European/Australian version has it named Simpsons_Wii_Sub_Pal.elf.
Disc Definition File
| To do: Check all regions for this file? |
A ddf file named Simpsons_Wii_am.ddf is present on the root of the Wii version.
Compilation Metadata
The compiled font file for the game, SimpFont.asrBE in the Wii version leftover a TEMP chunk, having a small bit of information of where a developer compiled it. The developer being Andrew Haith. A lead designer of Rebellion Developments.
TEMP=C:\DOCUME~1\ANDREW~1.HAI\LOCALS~1\Temp TMP=C:\DOCUMEB LLION USERNAME=andrew.haith USERPROFILE=C:\Documents dna
Platform Differences
PlayStation Portable
- Subtitles are not present.
- Since the PlayStation Portable's UMD format has much less storage than the PlayStation 2's DVD and the Wii's Optical Disc, several textures ended up being scaled down to accommodate for the smaller file size.
The example below uses the font texture located in SimpFont.asr*\graphics\fonts\itc highlander std medium_24_bold_0.tga:
| PlayStation 2, Wii | PlayStation Portable |
|---|---|
Wii
Text
Due to the Wii’s different control scheme compared to the PlayStation 2 and PSP, some in-game text was slightly adjusted to match the Wii’s controls.
| String Label | PS2/PSP String | Wii String |
|---|---|---|
| loc_tut_04 | Move [Right Stick] to look around. Press [R3] to reset the camera. | Use [Dpad] to look around. Tap [Z] to reset the camera. |
| loc_tut_05 | Press [Right Stick] to reset the camera. | Tap [Z] to reset the camera. |
| loc_tut_10 | Press and Hold [Circle] when Power Bar flashes to enter Berzerk Mode. | Simultaneously gesture [Nunchuck up/down] and [Remote Up/Down] when Power Bar flashes to enter Berzerk Mode. |
| loc_tut_11 | When you have enough Power, press and hold [Circle] to perform a Power Attack. | When you have enough Power, perform the gesture shown on screen to perform a Power Attack. |
| String Label | PS2/PSP String | Wii String |
|---|---|---|
| bmb_tut_10 | Press [Left Stick] to drop Bartman from Zip Lines. | Press [Stick] to drop Bartman from wires. |
| String Label | PS2/PSP String | Wii String |
|---|---|---|
| 80b_tut_04 | Press [Square] while in the air for a Homer Ball Slam. | To perform a Homer Ball Slam, perform the gesture on screen while in the air. |
| 80b_tut_05 | Press [Square] while on the ground for a Homer Ball Burst. | Perform the gesture on screen while on the ground as Homer for a Homer Ball Burst. |
| String Label | PS2/PSP String | Wii String |
|---|---|---|
| tre_tut_01 | Lisa can stun enemies with her saxophone. Press [Circle] to play it. | Lisa can stun enemies with her saxophone. Perform the gesture on screen to play it. |
| String Label | PS2/PSP String | Wii String |
|---|---|---|
| mob_tut_01 | Marge can gather a mob. Press [Circle] to recruit nearby citizens. | Marge can gather a mob. Perform the gesture on screen to recruit nearby citizens. |
| mob_tut_03 | Hold [L1] to target objects with Marge and press [Circle] to command a member of the mob. | Hold [Z] to target objects with Marge and perform the gesture on screen to command a member of the mob. |
| mob_tut_04 | To send more mob members to the target, press [Circle] again. | To send more mob members to the target, perform the gesture on screen again. |
| String Label | PS2/PSP String | Wii String |
|---|---|---|
| ccp_tut_01 | Press [Triangle] as Bart to hook onto indicated grapple points when in range. | Perform the gesture shown on screen as Bart to hook onto indicated grapple points when in range. |
| ccp_tut_05 | Press [Circle] over enemies to smash them. | Perform the gesture shown on screen over enemies to smash them. |
| String Label | PS2/PSP String | Wii String |
|---|---|---|
| scd_tut_03 | Press [Square] to Helium Burst forward. | Perform the gesture shown on screen to Helium Burst forward. |
| String Label | PS2/PSP String | Wii String |
|---|---|---|
| geh_tut_07 | Press [Square] to do a Gummi Blast. | Perform the gesture shown on screen to do a Gummi Blast. |
| geh_tut_10 | Press [Circle] to strike enemies with Buddha Lightning. | Perform the gesture shown on screen to strike enemies with Buddha Lightning. |
Wii Moments
Two exclusive "Wii Moments" minigames are present in the Wii version: Bite Night and Bart Wings. To access them, special teleport points were added to specific episodes:
Bite Night #1 (White Chocolate Rabbit) – Found in The Land of Chocolate, shortly after destroying the chocolate carts.
Bite Night #2 (Barney) – Located in Around the World in 80 Bites, at the Krusty Fried Chicken stand in the China section.
Bite Night #3 (Comic Book Guy) – Placed on top of a destroyed trailer near the Hailstone’s building in Invasion of the Yokel-Snatchers.
Bite Night #4 (Akira) – Found in Game Over, in front of the Flying Heavenfish cabana house on the right side.
Bart Wings – Found on Deck D-5 of the U.S.S. Reel Crazy, just before flying up to the top level of the aircraft carrier.
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- Games with unused game types
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- To do
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