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The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)

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Title Screen

The Simpsons Game

Also known as: Die Simpson - Das Spiel (DE), Los Simpson: El Videoguego (ES), The Simpsons Videopeli (FI), Les Simpson, le jeu (FR), I Simpson: Il Videogioco (IT)
Developer: Rebellion Developments
Publisher: Electronic Arts
Platforms: PlayStation 2, PlayStation Portable, Wii
Released in US: October 30, 2007
Released in EU: November 9, 2007
Released in AU: November 6, 2007


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

Hmmm...
To do:
Find a way to trigger the unused cliches.

The Simpsons Game is what you get when you make a Simpsons game with every game genre.

A low-end game engine was used compared to the Xbox 360 and PlayStation 3 versions, cutting the hub world and obviously reducing the graphical effects. The PlayStation Portable port is notoriously choppy, while the Wii release has exclusive "Wii Moments" as extra minigames.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
SimpsonsGame360-Frontend.str-CommonHudGear1.png
Developer Options
Having a rather large debug menu during development has led to a ton of them still remaining in the final game!
TheSimpsonsGame360-FIN frontend.str-frontend.itxd-79 cliche summary.png
Unused Text
"Although I wasn't able to cut everyone I wanted to, I have cut a lot of you."
Differences between Old-Gen and New-Gen
Differences between Old-Gen and New-Gen
Comparisons between the PS2/PSP/Wii versions ("Old-Gen") and PS3/360 versions ("New-Gen").

Unused Voicelines

Hmmm...
To do:
Find out what chatter types (if they use any) the N/A ones use.

Note: This section focuses only on unused voicelines exclusive to the Old-Gen versions.

The Land of Chocolate

A voiceline intended to be used when Homer stands on the Boston Creme Platforms. It is used in the DS version.

Chatter Type Filename Voiceline Subtitle
react_pie_platform d_homr_xxx_0005c2e
Mmm...Boston cream moving platforms!


Around the World in 80 Bites

Voicelines that are also used in the DS version when Bart and Homer get into Mexico.

Chatter Type Filename Voiceline Subtitle
enemies_eat_food d_homr_xxx_0005c2d
If those losers eat all the food, how am I gonna gorge myself!?
objective_hint d_bart_xxx_0005c2f
Settle Down, Homer! My Bartman sense tells me there’s plenty of food in those piñatas! That’s right, I have a Bartman sense!


Mob Rules

Mob member voicelines for Agnes Skinner, who doesn't appear in the episode.

Chatter Type Filename Voiceline Subtitle
mobmember_join d_askn_xxx_00047ad
What a sorry bunch of losers! May I join?
mobmember_join d_askn_xxx_00047ae
I may be old, but I can still riot!
mobmember_go_attack_enemy d_askn_xxx_00047af
Finally. I’ve been in the mood for some action.
mobmember_go_attack_enemy d_askn_xxx_00047b0
This is why I need help getting out of bed in the morning.
mobmember_go_attack_enemy d_askn_xxx_00047b1
I’ve been waiting for an excuse to test my new hip.
mobmember_currently_attacking_enemy d_askn_xxx_00047b2
Go to hell!
mobmember_currently_attacking_enemy d_askn_xxx_00047b3
Eat cane!
mobmember_currently_attacking_enemy d_askn_xxx_00047b4
Respect your elders!
mobmember_currently_attacking_enemy d_askn_xxx_00047b5
You fight like a really old lady!
mobmember_currently_attacking_enemy d_askn_xxx_00047b6
You make me sick!
mobmember_currently_attacking_enemy d_askn_xxx_00047b7
I don’t like your tone!
mobmember_go_destroy_object d_askn_xxx_00047b8
Okay, I’ll destroy it. Wouldn’t want you to break a nail.
mobmember_go_destroy_object d_askn_xxx_00047b9
I’m better at breaking my son’s will, but fine.
mobmember_go_destroy_object d_askn_xxx_00047ba
I wish I’d brought my change purse full of acid.
mobmember_currently_destroying_object d_askn_xxx_00047bb
Seymour!
mobmember_currently_destroying_object d_askn_xxx_00047bc
Yaaah yah ha!
mobmember_currently_destroying_object d_askn_xxx_00047bd
So relaxing.
mobmember_go_build_object d_askn_xxx_00047be
No problem. I built Seymour a sandwich once.
mobmember_go_build_object d_askn_xxx_00047bf
I had illicit relations with Frank Lloyd Wright.
mobmember_currently_building_object d_askn_xxx_00047c0
(annoyed sounds)
mobmember_currently_building_object d_askn_xxx_00047c1
(pleased sounds)
mobmember_go_wait d_askn_xxx_00047c2
No one tells me what to do! Except you, Marge.
mobmember_go_wait d_askn_xxx_00047c3
Fine, I’ll use the time to catch up on my scowling.
mobmember_currently_waiting d_askn_xxx_00047c4
I haven’t got all day, your Highness.
mobmember_currently_waiting d_askn_xxx_00047c5
Hurry it up. Seymour’s supposed to massage my feet in an hour.
mobmember_task_complete d_askn_xxx_00047c6
Who’s up for some shoplifting?!
mobmember_task_complete d_askn_xxx_00047c7
Has anyone seen my quarter?! I dropped a quarter!
mobmember_task_complete d_askn_xxx_00047c8
Nice job, people. The Sucrets are on me!
mobmember_task_complete d_askn_xxx_00047c9
If you’re waiting for me to start rapping, keep waiting.
mobmember_task_complete d_askn_xxx_00047ca
My name is Agnes Skinner and I’m here to say, even oldsters like to rap in a funky way!


Game Over

A Lisa voiceline that's likely intended for the DS version, but oddly it’s not present in that version. A similar line does appear in the Wii prototype, but it’s assigned to Bart instead. Based on the chatter type react_tetris, it was likely meant for Lisa’s Tetris-style section in the DS version of the episode.

Chatter Type Filename Voiceline Subtitle
react_tetris d_lisa_xxx_00066e9
Damn you, Alexei Pajitnov!


Bite Night

Voicelines for the White Chocolate Rabbit and Akira during the introduction of the match. Oddly enough, Comic Book Guy and Barney don't have any voicelines.

Chatter Type Filename Voiceline Subtitle
N/A d_wchr_xxx_00064ed
This bunny's gonna eat you under the table!
N/A d_wchr_xxx_00064ee
I may be imaginary, but that doesn't mean I can't chow down!
N/A d_wchr_xxx_00064ef
Get ready to be beaten by a literary reference!
N/A d_akir_xxx_00064ea
I am world eating champion six years running!
N/A d_akir_xxx_00064eb
I am skinny, but I am the best! (COCKY LAUGH)
N/A d_akir_xxx_00064ec
Don't judge me by my size, judge me by my skill at gorging!


Heartburn

Voicelines for Homer intended to be used during the cut Heartburn Wii Moment.

Chatter Type Filename Voiceline Subtitle
N/A d_homr_xxx_00064d4
Must...get...Nacho Squishee!
N/A d_homr_xxx_00064d5
If I don't get the Nacho Squishee, the terrorists win!
N/A d_homr_xxx_00064d6
Mmm... Aritifically flavored Hundred percent transfat Nacho Squishie...

Unused Sound Effects

Global

Leftover in both wm_cat1 and wm_hb1 are sound effects intended to be used when the thought bubbles appear and disappear.

SFX Type Filename Sound
UI HUD hud_thought_bub_open
UI HUD hud_thought_bub_close


UI_placeholder_sound in GMSND.ASR is an unused placeholder menu sound.

SFX Type Filename Sound
UI HUD UI_placeholder_sound


Leftover in wm_cat1 and wm_hb1, are unused character sound effects for Homer, Barney, Bumblebee Man and Bart, which are all (except for Bart) done by placeholder voice actors heard in early cutscenes for the game.

SFX Type Filename Sound
Character VOC x_homr_xxx_0000050_a
Character VOC x_homr_xxx_0000050_b
Character VOC x_homr_xxx_0000050_e
Character VOC x_homr_xxx_0000050_f
Character VOC x_homr_xxx_0000053_a
Character VOC x_homr_xxx_0000053_b
Character VOC x_homr_xxx_0000053_c
Character VOC x_homr_xxx_0000054_a
Character VOC x_homr_xxx_0000054_b
Character VOC x_homr_xxx_0000054_c
Character VOC x_homr_xxx_0000054_d
Character VOC x_homr_xxx_0000054_e
Character VOC x_homr_xxx_0000055_a
Character VOC x_homr_xxx_0000055_b
Character VOC x_homr_xxx_0000055_c
Character VOC x_homr_xxx_0000374a
Character VOC x_homr_xxx_0000374b
Character VOC x_homr_xxx_0000374c
Character VOC x_homr_xxx_0000374d
Character VOC x_bart_xxx_0000381_g
Character VOC x_bart_xxx_0000383_a
Character VOC x_bart_xxx_0000383_b
Character VOC x_bart_xxx_0000383_c
Character VOC x_bart_xxx_0000383_d
Character VOC x_bart_xxx_0000383_e
Character VOC x_barn_xxx_0000089_a
Character VOC x_barn_xxx_0000089_b
Character VOC x_barn_xxx_0000089_e
Character VOC x_barn_xxx_0000090_a
Character VOC x_barn_xxx_0000090_b
Character VOC x_barn_xxx_0000090_c
Character VOC x_barn_xxx_0000091_a
Character VOC x_barn_xxx_0000091_b
Character VOC x_barn_xxx_0000091_c
Character VOC x_bumb_xxx_0000096_a
Character VOC x_bumb_xxx_0000096_b
Character VOC x_bumb_xxx_0000096_c
Character VOC x_bumb_xxx_0000097_a
Character VOC x_bumb_xxx_0000097_b
Character VOC x_bumb_xxx_0000097_c
Character VOC x_bumb_xxx_0000097_d
Character VOC x_bumb_xxx_0000098_a
Character VOC x_bumb_xxx_0000098_b
Character VOC x_bumb_xxx_0000098_c


The Land of Chocolate

Also leftover in wm_hb1 is a sound effect intended to be used when you bounce on the marshmallows.

SFX Type Filename Sound
Object Interact marshmallow_bounce_01


3 & 4 Player Splitscreen

SimpsonsGamePS2-FIN 3playerSplit-with1.png
SimpsonsGamePS2-FIN 4playerSplit-with2.png

An incomplete three and four player splitscreen mode that barely functions. It is only somewhat playable in the PSP version with only one player playable. None of the other screens display anything useful, since it doesn't have any controller checks in place, unlike the PS2 and Wii versions.

There are only two areas in the New Gen release that has all 4 Simpsons available at once (but still doesn't allow 4 simultaneous player screens), and every single level in Old Gen only has two players available maximum. This could either be an early leftover from New Gen, or maybe even from when it was prototyped and demoed on the Xbox, which also has 4 available controller ports.

(Source: Edness)

Unused Graphics

Test Map

Graphic Type Filename Texture Notes
Environment air_vent SimpsonsGameWii-metrics-air vent.png add text here.
Environment sign_deeppit SimpsonsGameWii-metrics-sign deeppit.png add text here.
Environment sign_ledgegrab SimpsonsGameWii-metrics-sign ledgegrab.png add text here.
Environment sign_unevenground SimpsonsGameWii-metrics-sign unevenground.png add text here.
Environment skinner SimpsonsGameWii-metrics-skinner.png add text here.

Level Screenshots

FRONTEND.*\graphics\ui\menus\levels\ has a few early screenshots meant to be used as the episode select preview image. These images were taken from a development build on Xbox 360. The final game only has 5 of them that remain, but the earlier prototype has all 16.

Fonts

The Wii version has two font textures that aren't used in the final game. The 1st one was used in the prototype for Bite Night, while the 2nd one found in tools_fonts.asrBE is seen being used during earlier prototypes for the debug menu.

SimpsonsGameWII-FIN DigiFont.asrBE-graphics-fonts-digiface 20 0.tpl.png
SimpsonsGameWII-FIN tools fonts.asrBE-graphics-tools-font.tga.png
DigiFont.asrBE\graphics\fonts\digiface_20_0.tga
...\digiface_20_0.tpl 
tools_fonts.asrBE\graphics\tools\font.tga

Early HUD Icons

wm_hb1.wii is leftover from earlier development stages, which also means there's plenty of leftovers and early tile designs to be found. wm_hb1.wii\graphics\ui\ has a bunch of UI elements resembling graphics that were used in the New Gen release along with a bunch of unused tiles as well. Surprisingly, the final UI graphics that are located in the GUIMenu folder files also has a few unused tiles. Another tidbit to note is that during earlier Wii development stages, the textures didn't have any alpha channels of their own. Instead they were located separately in GC_Alpha_Textures, in their respective environment container, as three color images which need to be split into individual R, G, B channels in order to get the correct alpha channel for each texture.

Homer

  • Homer's calorie meter icon has an unique design, along with two other icons, which were presumably for the helium and gummi forms. Homer's Homerball calorie meter is notably used in the DS version of the game.
  • The Gummi shot icon is red instead of green
  • Homer's health icons are noticeably cropped, and shifted to the left instead of to the right. it's likely that the health meter was supposed to go directly under the character health icons, like the DS version.
Early Texture Final Texture
SimpsonsGameWII-FIN wm hb1.wii-graphics-ui-hud-HomerHud.tga+GC Alpha Textures-wm hb1 512x512d0 0.bmp.png
SimpsonsGamePS2-FIN HOMERHUD.GUI-graphics-ui-hud-HomerHud.tga.png


Bart

  • The alien ammo is blue instead of green, and has red protons going around it.
  • The grenade icon is green instead of brown, and looks more like an actual pineapple grenade.
  • The coin icon looks more like an actual coin than the final, which looks more like a retro coin.
Early Texture Final Texture
SimpsonsGameWII-FIN wm hb1.wii-graphics-ui-hud-BartHud.tga+GC Alpha Textures-wm hb1 512x512d0 0.bmp.png
SimpsonsGamePS2-FIN BARTHUD.GUI-graphics-ui-hud-BartHud.tga.png


Lisa

  • The Hand of Buddha icon is different, looking similar to the buddha ports in the DS version.
  • A powerup icon for Lisa is present in the early HUD. In the New-Gen version, Lisa is the only character that doesn't have a powerup on the HUD.
  • An early icon of Lisa's Saxophone is present (that also appears in the E3 prototype of the New-Gen version), with some sort of meter under her.
Early Texture Final Texture
SimpsonsGameWII-FIN wm hb1.wii-graphics-ui-hud-LisaHud.tga+GC Alpha Textures-wm hb1 512x256d0 0.bmp.png
SimpsonsGamePS2-FIN LISAHUD.GUI-graphics-ui-hud-LisaHud.tga.png


Marge

  • Marge's Megaphone in her regular, upgrade, and powerup icon is different. notably marge's early normal megaphone icon is used in the DS version.
  • The mob crowd control icon is a different position.
Early Texture Final Texture
SimpsonsGameWII-FIN wm hb1.wii-graphics-ui-hud-MargeHud.tga+GC Alpha Textures-wm hb1 512x256d0 0.bmp.png
SimpsonsGamePS2-FIN MARGEHUD.GUI-graphics-ui-hud-MargeHud.tga.png


All of the Character HUD containers, GloblHUD.* and tbubbles.* has a commonhud.tga graphic which also contains many New-Gen HUD elements that aren't used in this version. And ColTotal.* happens to have an earlier version of this graphic, lacking a few tiles, such as the notepad icon.

SimpsonsGamePS2-FIN COLTOTAL.GUI-graphics-ui-hud-commonhud.tga.png
SimpsonsGamePS2-FIN GLOBLHUD.GUI-graphics-ui-hud-commonhud.tga.png
ColTotal.*\graphics\ui\hud\commonhud.tga GloblHUD.*\graphics\ui\hud\commonhud.tga
Also in (Character)HUD.*, tbubbles.*.

Unused Wii Moments Minigames

wm_cat1.wii

The Wii version has two unused Wii Moment maps.

The Lord of the Flings: Hobbapult

A cut catapulting minigame. This has its own file, named wm_cat1.wii, but loading said map will put you in a blank world with nothing in it.

Heartburn

Also known as Homer Bowling. The actual map wm_hb1.wii was supposed to use has been long removed in this build, but is fully present in the earlier Wii prototype. What did remain in the final release, however, was the Metrics.* test map that took its place. It's also mentioned in the PlayStation 2 release inside CD_ENVS.TXT, but isn't actually present. The characters for whatever reason also have somewhat corrupted textures when loading this map, but the aforementioned prototype renders them properly.

Unused Music

Found in only the Wii version are original demos of tracks for the Medal of Homer episode, which can also be found in the New-Gen E3 prototype.

Filename Track Notes
moh02ac
This track is interesting, as the area that this music is intended for (the escort mission in Kasserine Pass) isn't present in this version.
moh03am
Only the first layer version of this track is present here.

Oddities

Dialogue Name Mapping

Inside the executable is a source file named Simp_Dialogue_Name_Mappings.cpp, which contains the internal names for the game's characters. Interestingly, this file also references a cut character called "Nelson Troll" from the NeverQuest episode. Originally, there was meant to be a puzzle where you had to wake up a troll played by Nelson Muntz, but this was scrapped at the last minute for complex reasons. Despite being cut, the troll’s model is mention as being built in the Making-of movie, and there are voicelines from other characters, as well as subtitle text strings related to the puzzle, found in various prototype builds.

Chatter Bank Filename Label
eps_nvq nelt Nelson Troll

Bite Night Background

The Around the World in 80 Bites version of the Bite Night seems to use an early version of the level as it's background.
SimpsonsGameWiiFinal-BiteNightBG01.pngSimpsonsGameWiiFinal-BiteNightBG02.png

SimpsonsGameWiiFinal-BiteNightBG03.pngSimpsonsGameWiiFinal-BiteNightBG04.png

"I'm Will Wright Bitch" Subtitles

The subtitles for this cutscene are messed up, as every subtitle starting with "Oh my god! It's a nerd!" is mistimed. This makes the last two subtitles go unused:

Line 1 Line 2
Stop him, Homer! Nerd!!!!!!!!!!

Build Dates

The Wii version has a build date mentioned in the game's executable.

Region Build date
Wii (North America) 14:23:36, Oct  9 2007
Wii (Europe/Australia) 23:07:01, Sep 30 2007

Development Leftovers

ELF Executable

An executable with debug symbols named Simpsons_Wii_Sub.elf is present in the root of the Wii version. It is just the retail executable, as the MD5 hash matches with main.dol after stripping the symbols from it, the European/Australian version has it named Simpsons_Wii_Sub_Pal.elf.

Disc Definition File

Hmmm...
To do:
Check all regions for this file?

A ddf file named Simpsons_Wii_am.ddf is present on the root of the Wii version.

Compilation Metadata

The compiled font file for the game, SimpFont.asrBE in the Wii version leftover a TEMP chunk, having a small bit of information of where a developer compiled it. The developer being Andrew Haith. A lead designer of Rebellion Developments.

TEMP=C:\DOCUME~1\ANDREW~1.HAI\LOCALS~1\Temp
TMP=C:\DOCUMEB
LLION
USERNAME=andrew.haith
USERPROFILE=C:\Documents  dna

Platform Differences

PlayStation Portable

  • Subtitles are not present.
  • Since the PlayStation Portable's UMD format has much less storage than the PlayStation 2's DVD and the Wii's Optical Disc, several textures ended up being scaled down to accommodate for the smaller file size.

The example below uses the font texture located in SimpFont.asr*\graphics\fonts\itc highlander std medium_24_bold_0.tga:

PlayStation 2, Wii PlayStation Portable
SimpsonsGamePS2-FIN SIMPFONT.ASR-graphics-fonts-itc highlander std medium 24 bold 0.tga.png
SimpsonsGamePSP-FIN SIMPFONT.ASR-graphics-fonts-itc highlander std medium 24 bold 0.tga.png


Wii

Text

Due to the Wii’s different control scheme compared to the PlayStation 2 and PSP, some in-game text was slightly adjusted to match the Wii’s controls.

The Land of Chocolate
String Label PS2/PSP String Wii String
loc_tut_04 Move [Right Stick] to look around. Press [R3] to reset the camera. Use [Dpad] to look around. Tap [Z] to reset the camera.
loc_tut_05 Press [Right Stick] to reset the camera. Tap [Z] to reset the camera.
loc_tut_10 Press and Hold [Circle] when Power Bar flashes to enter Berzerk Mode. Simultaneously gesture [Nunchuck up/down] and [Remote Up/Down] when Power Bar flashes to enter Berzerk Mode.
loc_tut_11 When you have enough Power, press and hold [Circle] to perform a Power Attack. When you have enough Power, perform the gesture shown on screen to perform a Power Attack.


Bartman Begins
String Label PS2/PSP String Wii String
bmb_tut_10 Press [Left Stick] to drop Bartman from Zip Lines. Press [Stick] to drop Bartman from wires.


Around the World in 80 Bites
String Label PS2/PSP String Wii String
80b_tut_04 Press [Square] while in the air for a Homer Ball Slam. To perform a Homer Ball Slam, perform the gesture on screen while in the air.
80b_tut_05 Press [Square] while on the ground for a Homer Ball Burst. Perform the gesture on screen while on the ground as Homer for a Homer Ball Burst.


Lisa the Treehugger
String Label PS2/PSP String Wii String
tre_tut_01 Lisa can stun enemies with her saxophone. Press [Circle] to play it. Lisa can stun enemies with her saxophone. Perform the gesture on screen to play it.


Mob Rules
String Label PS2/PSP String Wii String
mob_tut_01 Marge can gather a mob. Press [Circle] to recruit nearby citizens. Marge can gather a mob. Perform the gesture on screen to recruit nearby citizens.
mob_tut_03 Hold [L1] to target objects with Marge and press [Circle] to command a member of the mob. Hold [Z] to target objects with Marge and perform the gesture on screen to command a member of the mob.
mob_tut_04 To send more mob members to the target, press [Circle] again. To send more mob members to the target, perform the gesture on screen again.


Enter the Cheatrix
String Label PS2/PSP String Wii String
ccp_tut_01 Press [Triangle] as Bart to hook onto indicated grapple points when in range. Perform the gesture shown on screen as Bart to hook onto indicated grapple points when in range.
ccp_tut_05 Press [Circle] over enemies to smash them. Perform the gesture shown on screen over enemies to smash them.


Shadow of the Colossal Donut
String Label PS2/PSP String Wii String
scd_tut_03 Press [Square] to Helium Burst forward. Perform the gesture shown on screen to Helium Burst forward.


Game Engine
String Label PS2/PSP String Wii String
geh_tut_07 Press [Square] to do a Gummi Blast. Perform the gesture shown on screen to do a Gummi Blast.
geh_tut_10 Press [Circle] to strike enemies with Buddha Lightning. Perform the gesture shown on screen to strike enemies with Buddha Lightning.


Wii Moments

Two exclusive "Wii Moments" minigames are present in the Wii version: Bite Night and Bart Wings. To access them, special teleport points were added to specific episodes:

Bite Night #1 (White Chocolate Rabbit) – Found in The Land of Chocolate, shortly after destroying the chocolate carts.

Bite Night #2 (Barney) – Located in Around the World in 80 Bites, at the Krusty Fried Chicken stand in the China section.

Bite Night #3 (Comic Book Guy) – Placed on top of a destroyed trailer near the Hailstone’s building in Invasion of the Yokel-Snatchers.

Bite Night #4 (Akira) – Found in Game Over, in front of the Flying Heavenfish cabana house on the right side.

Bart Wings – Found on Deck D-5 of the U.S.S. Reel Crazy, just before flying up to the top level of the aircraft carrier.