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Mario Party: Island Tour

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Title Screen

Mario Party: Island Tour

Developers: Nintendo SPD Group No. 3, Nd Cube
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: March 20, 2014
Released in US: November 22, 2013
Released in EU: January 17, 2014
Released in AU: January 18, 2014
Released in KR: March 20, 2014
Released in HK: January 10, 2014
Released in TW: January 10, 2014


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • The game has nearly completely different English, Spanish and French text between the North American and European versions. Notably, one board and some minigames have different names.
  • Unused 3stars (codename) banner

Mario Party: Island Tour is the first Nintendo 3DS entry in the Mario Party series. It is also the second Mario Party game developed by NDcube, the same people who started using cars in Mario Party.

Unused Areas

Hmmm...
To do:
See if there are any more unused areas.

Test Maps

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Isn't this the background for the minigame Mild Gunman?

MPIslandTour-StageBMDL.png

Found in RomFS\sample\sample_mgm\sample_mgm_pack.zdat is a file called stage.bmdl. This file contains a map with a unique cardboard cutout art style, it seems to contain a wild west theme, with a background that doesn't match the theme or art style of the props and buildings present.

MarioPartyIslandTourActorMapBMDL.png

Found in RomFS\sample\mg_action_test\mg_action_test_pack.zdat is a file called actionmap.bmdl. This file contains a strange model encased in a blue gradient skybox. There is a long gray beveled rectangular prism with an extruded green top that has rectangular platforms and a hill on it.

MPIslandTour-ModelViewerStage.png

Found in RomFS\sample\chr_view\chr_view_pack.zdat is a file called stage.bmdl. It's the background used in the Model viewer.

MarioPartyIslandTourStencilShadowTest.png

Found in RomFS\sample\stencil_shadow_test\stencil_shadow_test_pack.zdat is a file called stencil_shadow_test_bg01.bmdl. This file contains a map with a grass floor and a ground patch, interestingly the textures used are all labelled as tests.

Unused Models

Hmmm...
To do:
See if there are any more unused models.

Test Models

MarioPartyIslandTourCheckeredCube.png

Found in RomFS\sample\localize_test\localize_test_pack.zdat is a file called cube.bmdl. As the model name says, it's a cube, a fancy cube with a checkered pattern.

Unused Graphics

Hmmm...
To do:
See if there are any more unused textures.

Test Textures

MarioPartyIslandTourTestFlower.png

Found in RomFS\sample\stencil_shadow_test\stencil_shadow_test_pack.zdat is a file called stencil_shadow_test_bg01.bmdl, inside this file is a texture called test_flower. This flower texture has 3 flower colors; blue, yellow, and pink. Every flower in the test map it's found in uses the exact same texture, thanks to UVs each flower can be unique.

MarioPartyIslandTourTestGround01.png

Found in RomFS\sample\stencil_shadow_test\stencil_shadow_test_pack.zdat is a file called stencil_shadow_test_bg01.bmdl, inside this file is a texture called test_ground01. This ground texture is brown with pentagons making up the texture of the ground, it's used in the test map it's linked to as a patch of dirt.

MarioPartyIslandTourTestGround02.png

Found in RomFS\sample\stencil_shadow_test\stencil_shadow_test_pack.zdat is a file called stencil_shadow_test_bg01.bmdl, inside this file is a texture called test_ground02. This texture is similar to ground01, it's a single color with shapes making up the detail, this time it's circles. This texture is used in the test map it's linked to as the base ground texture.

Unused Characters

Hmmm...
To do:
Are there any more unused characters? Check bin files for any references to models or animations that do not exist.

Diddy Kong

Located in RomFS\sample\mg_action_test\mg_action_test_pack.zdat is a bin file named mg_action_test_strings.bin. In this bin file is strings referencing Diddy Kong's model and 2 animations named diddy_kong_idle, and diddy_kong_throw

Debug Menu

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Hmmm...
To do:

Find working codes for the European version.

Document it a bit more.

MPIslandTour Debugmenu Main.png

A debug menu can be accessed with the following AR code. To access it, press Solo Play on the title screen, then press B to go back:

Version AR Code
USA D3000000 00000000
00163A9C E3A00081
D2000000 00000000

The game will automatically boot into the Minigame select menu, which you can exit by pressing B.

Board Select

MPIslandTour Debugmenu Board.png

The first option takes you to a Board select menu, where any of the game's Boards can be selected and played.

Minigame Select

MPIslandTour Debugmenu Minigame.png

The second option takes you to a Minigame select menu.

Model Viewer

MPIslandTour Modelviewer.png

A simple model viewer can be accessed from either the 203: PLAYER VIEWER option in the Minigame select menu, or with the following AR code:

Version CTR AR code
USA D3000000 00000000
00163A9C E3A000CB
D2000000 00000000

Dummy Files

Hmmm...
To do:
There are more dummy files similar to test.txt

Found in RomFS\sample\localize_test\localize_test_pack.zdat is a file called test.txt. This 0kb file is completely empty, that's all there is to say about this file.