Paper Mario: Sticker Star
| Paper Mario: Sticker Star |
|---|
|
Also known as: Paper Mario: Super Seal (JP), Paper Mario: Super Sticker (TW)
|
Paper Mario: Sticker Star is an example of an installment that's okay on its own merits, but is often considered an inferior game in comparison to its predecessors and, to a lesser degree, its successors.
To do:
|
Contents
Sub-Pages
| Prerelease Info |
| Notes |
| Unused Enemies Foes that didn't make the cut. |
| Unused Graphics Remnants of papers past. |
| Oddities Miscellaneous scraps. |
| Regional Differences Differences across the five retail versions of the game. |
Removed Followers
Contained within the files kdm_char_data.bin and kdm_char_viewer.bin are references to various removed followers. These were actually the partners that were present in pre-release versions.
| Internal Name |
Analysis |
|---|---|
| p_wanwan | The Chain Chomp partner from the E3 2010 trailer. Animation data referencing a collar is still present, which seems to suggest that it had a unique design made before being cut from the game. |
| p_kuribo_g | A Goomba, interestingly referred to as both Goombario and a Galoomba across kdm_char_data. |
| p_slit | Unknown, referred to as "Slit-san" (Mr. Slit) in kdm_char_data. "slit" refers to the paper mode ability present in The Thousand-Year Door and Super Paper Mario. |
| p_lucie | An early version of Kersti. The counterpart used in the final game is p_lucie02. |
Unused Stickers
| IDs | Internal name | Image | Comment |
|---|---|---|---|
| C2, C3, C4 | sl_sold_out_S, sl_sold_out_M, sl_sold_out_L |
Three "Hammer" stickers which use this placeholder graphic. They cannot be used in battle, and have no description other than their name. The internal name suggests these were used in shops when stickers sold out, but... that cannot happen. | |
| C5, C6, C7, C8 | sl_test_sh2, sl_test_sh3, sl_test_mh2, sl_test_sv2 |
Four "Jump" stickers which use this placeholder graphic. When used in battle, they all execute a standard jump. | |
| C9, CA | pg_mander | Two stickers which use the SL_PAGE graphic. They do nothing in battle and have no description or name, if collected outside battle a page will be added to the album. | |
| CB, CC, CD, CE, CF, D0 | sl_crown_red, sl_crown_yellow, sl_crown_violet, sl_crown_blue, sl_crown_green, sl_crown_gold |
Sticker variants of the main collectibles - the Royal Crowns. They do nothing in or out of battle, but they do have an assigned menu name. |
Early Sticker Scripts
Found in Script/Battle/Player are btl_mario_water_pistol.bin and btl_mario_water_pistol_test.bin which contain early scripts for the Water Pistol sticker.
Notably, the final version is contained in btl_mario_water_pistol_test2.bin.
Unused Cutscene
| To do: Is there any internal info that could give a clue what this was for? |
This cutscene is normally inaccessible, as you cannot bring any of Wiggler's Segments to 1-3, however if you modify the game to allow yourself to, this cutscene plays upon entering the room.
The fifth entry Wiggler's Diary is also unlocked in the process, that being the one relating to Surfshine Harbor.
Unused Text
| To do: Add missing descriptions, filenames, string names and IDs, placement relative to other strings when relevant, make pre tags stack vertically |
General
These are alongside the item pickup names for the Hammer, HP-Up Heart, and Book of Sealing. There is no name display when you pick up coins in the final game. This text is only present in the American English, American Spanish, American French, and Japanese languages, and is blanked in every other language.
File: global.msbt
| Text Label | American English | American Spanish | American French | Japanese |
|---|---|---|---|---|
| IC_COIN | Coins | Monedas | Pièces | コイン |
| IC_1COIN |
A plural version of "away_single_kino_system_mess". A stack of Toads follows you in Warm Fuzzy Plains, but this system message never appears. Running into an enemy doesn't cause the Toads to leave, they have different dialogue if you leave the level, and no system message appears when they form the stairs. This text is not present in any of the European translations.
File: global_event.msbt
| Text Label | American English | American Spanish | American French | Japanese | Korean | Simplified Chinese | Traditional Chinese |
|---|---|---|---|---|---|---|---|
| away_kinopio_system_mess | The Toads left you. | ¡Los Toads han dejado tu grupo! | Les Toad t'ont quitté. | キノピオたちと別れた | 키노피오들과 헤어졌다 | 和奇诺比奥们分开了。 | 與奇諾比奧們告別了 |
Prologue
Kersti
This dialogue is supposed to appear if the player peels the Jump sticker off the Toad's head, then attempts to leave it there. Kersti will indicate the sticker and tell Mario to pick it up. After he does, she gives him the album.
This is impossible to see in the final game as Mario's movement is halted until the end of the cutscene, after which he will always collect the sticker and trigger the "first sticker collected" scene that gives him the album. He can peel off other stickers, not pick them up, and run away or let them despawn, but that does not trigger any response from Kersti. There is no rucy_seal_first_1 or rucy_seal_first_2 dialogue.
File: town_prologue.msbt
| Text Label | American English | European English | American Spanish | European Spanish | American French | European French | German | Italian | Japanese | Korean | Simplified Chinese | Traditional Chinese |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| rucy_seal_first_3 | Hey, you should ALWAYS pick up a sticker once you've peeled it. |
Hey, you should ALWAYS pick up a sticker once you've peeled it. Otherwise you're just littering. |
Disculpa, pero cuando despegas una estampa, siempre tienes que recogerla. |
Oye, si despegas una pegatina... ¡deberías recogerla SIEMPRE! |
Hé, tu devrais TOUJOURS ramasser un collant une fois que tu l'as décollé. |
Hé, attends un peu ! Tu devrais TOUJOURS ramasser un sticker après l'avoir décollé. |
Hey, einen Sticker, den du abgezogen hast, solltest du IMMER aufheben! |
Ehi! Dopo aver staccato gli sticker, raccoglili sempre, mi raccomando! |
ちょっと ちょっと。 はがした シールは ちゃんと ひろいなさいよ。 |
잠깐만! 떼어 낸 스티커는 다 주워야지. |
等等!等等! 揭下的贴纸 要好好捡起来! |
喂喂! 撕下的貼紙 要好好撿起來啊。 |
| rucy_seal_first_4 | That's right--those things are precious! Oh, I know! I'll give you an album where you can keep the stickers you've found since me. |
That's right - those things are precious! Oh, I know! I'll give you an album where you can keep the stickers you find. |
Así es, ¡son objetos muy valiosos! ¡Ya sé! Te voy a dar un álbum para que puedas guardar las estampas que has encontrado desde que nos conocimos. |
Pues sí, ¡son objetos muy valiosos! ¡Ya sé! Te voy a dar un álbum para que puedas guardar las pegatinas que has ido encontrando. |
C'est vrai, ils sont précieux! Oh, je sais! Je vais te donner un album dans lequel tu pourras garder les collants que tu as découverts. |
C'est vrai, quoi. C'est précieux, ces choses-là. Oh, je sais ! Je vais te donner un album dans lequel tu pourras conserver les stickers que tu découvriras. |
Du weißt doch, dass Sticker überaus kostbar sind! Deshalb muss man sie auch dementsprechend behandeln. Aber warte mal... Du brauchst ja noch ein Album, in das du die Sticker kleben kannst, die du seit unserer Begegnung gefunden hast! |
Ti assicuro che sono oggetti preziosi! Aspetta, ho un'ideona! Ti regalerò un album dove potrai tenere tutti gli adesivi che troverai dopo di me. |
そうそう。 いいものだから たいせつに なさい。 そうだ! わたくしから ひろった シールを しまっておく アルバムを さしあげるわ。 |
그래, 좋은 거니까 소중히 보관해. 아, 맞다! 내가 주운 스티커를 보관하는 앨범을 줄게. |
对、对。 因为是好东西, 所以要好好珍惜呀。 对啦!我给你一本保管 贴纸的收集册吧。 |
對、就是這樣。 好東西就要好好收起來。 對了! 我就給你一本貼紙簿, 可以把撿到的貼紙收到裡面。 |
World 1
Water's Edge Way
File: stg1_3.msbt
| Text Label | American English | Notes |
|---|---|---|
| kinopio_butsukaru_02 | Ow ow ow owie ow ow... | The other kinopio_butsukaru text is used for the Toad who crashes into Mario in Water's Edge Way. He says 01, runs into Mario and straightens himself out, then says 03. He does have a similar cry of pain when he runs into Mario in Warm Fuzzy Plains. This text is blanked in the British English version. |
Megasparkle Goomba
File: stg1_6.msbt
| Text Label | American English | British English | Notes |
|---|---|---|---|
| boss_kuri16_btl_02_02 | How do ya like us now? Count 'em up! Sixteen stickers as one are invincible! Arrows, cannons, scissors... Whatever! Don't matter! Bring 'em on! What's the matter? Feeling chickeny? Take your best shot, sparklebarkle! |
How do you like us now? Sixteen stickers united as one! We are invincible! Arrows, cannons, scissors... No matter! Do your worst! Aw, what's wrong? Feeling chicken? Come on, take your best shot, sparklebarkle! |
Due to the naming, likely meant to be after the second phase of the boss starts. The boss says nothing there in the final game. |
Unused Museum Track
The Sticker Museum's music player has 29 tracks, with an unused 30th named "Scary Story" being listed in the text data. However, the code for the music player does not reference this text, nor does it assign an audio file to the title. Instead, the player loops back to the first track, "Detective Mario."
Given that the 29th track is "The Giant Arises," which plays in a cutscene before Bowser's fight in Bowser's Sky Castle, and that the music player does not include any battle themes, this title was likely intended for the song that plays in the cutscene after the first phase of the boss.
File: SealMuseum.msbt
| Spanish | American French | European French | German | Italian | Japanese | Chinese | Korean |
|---|---|---|---|---|---|---|---|
| Una historia aterradora | Histoire d'épouvante | Histoire d'avoir peur | Schauergeschichte | Storia spaventosa | おそろしい話 | 恐怖故事 | 무서운 이야기 |
Removed Text
| To do: Elaborate on "sorted by the file they were found in". Also, the ones with asterisks are just meant to be headers for the normal entries (used and unused), right? |
The following text entries have no data. They are sorted by the file they were found in, in alphabetical order.
NewText in_pc_mario in_pc_mario_00 in_pc_peach in_pc_koopa in_pc_luigi global_debug_0005 global_debug_0006 global_debug_0007 global_debug_0008 global_debug_0009 zone_title_debug_01 getitem_ok_00 SL_PAGE SL_PAGE_IMP IC_SEAL_BOOK BTL_TUTORIAL_SPECIAL_00 STATUS_LUCKY STATUS_STAR STATUS_SUMI BTL_SEAL_TO_SANDAL BTL_USED_CLOCK BTL_DIALOGUE_SLEEP BTL_DIALOGUE_KUSYA BTL_DIALOGUE_BISYOBISYO BTL_TUTORIAL_SPECIAL_01 BTL_TUTORIAL_SEAL_EMPTY_00 BTL_STARPOINT_LUCKY SHOP_BUY_03 oss_08 OP_05 ED_01 *** global_event *** rucy_help_01 rucy_help_02 rucy_help_03 rucy_help_04 rucy_seal_full rucy_call_first rucy_call_no_help rucy_call_cancel rucy_call_help_sample rucy_call_failure rucy_info_test_001 rucy_info_test_002 rucy_info_test_003 rucy_info_test_004 rucy_info_test_005 rucy_info_test_006 rucy_info_test_007 lucie_hei_5_00 lucie_hei_5_11 lucie_hei_5_06 lucie_w3_dok_03 *** global_event lucie_help *** lucie_call_more_00 lucie_call_more_01 lucie_call_more_02 lucie_call_nomore LH_W4_6_F ***lucie ad*** LA_W2_1_A missionW1 intermission_w1_0_old intermission_w1_1_old intermission_w1_2_old intermission_w1_3_old intermission_w1_4_old intermission_w1_5_old intermission_w1_6_old intermission_w1_7_old intermission_w1_4 intermission_w1_5 intermission_w1_6 intermission_w1_7 intermission_w1_8 intermission_w1_10 intermission_w1_11 intermission_w1_12 intermission_w1_13 intermission_w1_14 intermission_w2_4 intermission_w3_4 intermission_w4_4 intermission_w5_4 *** harbor_port npc *** *** hana_take_ship *** HELP_CAPTION_SLOT HELP_CONTENTS_SLOT HELP_CAPTION_ROYAL HELP_CONTENTS_ROYAL HELP_CAPTION_SAVE HELP_CONTENTS_SAVE MUSEUM_SP_00 MUSEUM_SP_01 MUSEUM_SP_02 MUSEUM_SP_03 MUSEUM_SP_04 MUSEUM_SP_05 MUSEUM_SP_06 MUSEUM_SP_07 MUSEUM_SP_08 MUSEUM_SP_09 MUSEUM_SP_10 MUSEUM_SP_11 MUSEUM_SP_12 MUSEUM_SP_13 MUSEUM_SP_14 MUSEUM_SP_15 MUSEUM_SP_16 MUSEUM_SP_17 MUSEUM_SP_18 MUSEUM_SP_19 MUSEUM_SP_20 MUSEUM_SP_21 MUSEUM_SP_22 MUSEUM_SP_23 MUSEUM_SP_24 MUSEUM_SP_25 MUSEUM_SP_26 MUSEUM_SP_27 MUSEUM_SP_28 MUSEUM_SP_29 MUSEUM_SP_30 MUSEUM_SL_JUMP_00 MUSEUM_SL_DODEKA_JUMP_KK_00 MUSEUM_SL_SANDAL MUSEUM_SL_SANDAL_K MUSEUM_SL_SANDAL_KK * *** 1-1 stepkino *** *** 1-1 kuppajr *** *** 1-1 peparaizu *** *** 1-1 kakerahakken *** *** 1-1 tatekuri *** *** 1-1 other *** *** 1-2 flokino *** *** 1-2 karamarekino *** *** 1-2 5kuri *** *** 1-2 slot *** *** 1-2 other *** *** 1-3 kamekku *** kinopio_butsukaru_after_01 kinopio_butsukaru_after_02 kamk_battlefnish_page *** 1-3 other *** *** 1-4 crykino *** *** 1-4 dekamet *** *** 1-4 other *** dont_open_the_windmill_00 *** 1-5 sealshop *** *** 1-6 parabomb *** *** 1-6 16kuri *** *** 2-1 *** *** 2-1 *** karamarekinoW2 *** 2-2 formation_patapata *** *** 2-4 oasis_kino *** *** 2-5 *** *** 3-1 *** *** 3-10 quiz_show_B1 *** quiz_show_B1_19 quiz_show_B1_20 quiz_show_B1_21 quiz_show_B1_21_01 quiz_show_B1_21_02 quiz_show_B1_22 quiz_show_B1_23 quiz_show_B1_24 quiz_show_B1_39 *** 3-10 quiz_show_B2 *** quiz_show_B2_06 *** 3-10 quiz_show_B3 *** quiz_show_B3_05_01 quiz_show_B3_06 quiz_show_B3_09 quiz_show_B3_12 quiz_show_B3_14 *** 3-10 quiz_show_B4 *** quiz_show_B4_03 *** 3-10 quiz_show_B5 *** quiz_show_B5_11_01 quiz_show_B5_12 quiz_show_B5_13 quiz_show_B5_13_01 quiz_show_B5_13_02 quiz_show_B5_13_03 quiz_show_B5_13_04 quiz_show_B5_13_05 quiz_show_B5_13_06 quiz_show_B5_14 quiz_show_B5_14_01 *** 3-10 quiz_after *** *** 3-10 quiz_list *** quiz_show_quiz_00 *** 3-11 *** *** 3-11 hana_travel *** hana_travel_3_11_01 hana_travel_3_11_02 hana_travel_3_11_03 ranger *** hana_Search04_3_12 *** *** hana_wait *** hana_wait01_01 hana_wait01_02 hana_wait01_12 hana_wait01_13 hana_wait01_14 hana_wait03_01 hana_wait03_02 hana_wait03_03 hana_wait03_04 boss_geso02_02 boss_geso02_03 *** hana_poison_sea *** hana_poison_sea_04 *** 3-3 *** maze_kinoA_04 maze_kinoB_01 maze_kinoB_02 maze_kinoB_03 *** hana_Search01 *** *** hana_Search03 *** hana_Search03A_3_9_04 *** hana_Search04 *** hana_Search04A_3_8_01 hana_Search04A_3_8_02 hana_Search04A_3_8_03 hana_Search04A_3_8_04 hana_Search04A_3_8_05 hana_Search04A_3_8_06 *** 3-7 *** *** 3-8 karamarekinoW3 *** karamare_kino_w3_01 karamare_kino_w3_02 karamare_kino_w3_04 karamare_kino_w3_05 karamare_kino_w3_13 karamare_kino_w3_16 karamare_kino_w3_17 karamare_kino_w3_19 karamare_kino_w3_20 lucie_cry_05 *** 3-6 *** hana_help0_0 hana_help0_1 hana_help1_0 hana_help1_1 hana_help2_0 hana_help2_1 hana_help2_2 hana_help3_0 hana_help3_1 hana_help3_2 hana_unite_04_06 hana_perfect_body_01 *** 3-? hana_diary *** *** 4-1 *** kanban_01 *** 4-3 *** mansion_bookshelf_01 mansion_bookshelf_05_old mansion_bookshelf_07_after_old yakata_kino_soto_01_2 yakata_kino_soto_05 yakata_kino_soto_09 yakata_kino_soto_12 yakata_kino_soto_13 yakata_kino_soto_14 yakata_toushu_01 yakata_toushu_03 *** 4-4 *** *** 4-5 karamarekinoW4 *** karamare_kino_w4_01 karamare_kino_w4_02 karamare_kino_w4_05 karamare_kino_w4_07 karamare_kino_w4_08 karamare_kino_w4_09 karamare_kino_w4_11 *** 4-5 *** *** 5-1 *** get_junk45 get_junk46 get_junk47 get_junk48 *** 5-2 *** *** 5-3 *** *** 5-4 *** debug_00 *** 5-5 *** *** 5-6 *** *** 6-1 *** *** epilogue *** koopa_battle_appear_01 last_btl_01 last_btl_after_01 *** 6-3 *** kamk_battle_w6_appear_01 koopa_event_02_2 koopa_event_03 koopa_event_04 koopa_event_05 koopa_event_07 koopa_event_08 koopa_2nd_battle_win *** town_kinopioI *** fes_kino_01 kinoI_talk_01 kinoI_talk_02 kinoI_talk_03 *** town_kinopioJ *** fes_kino_02 kinoJ_talk_01 kinoJ_talk_02 kinoJ_talk_03 *** town_kinopioK *** fes_kino_03 kinoK_talk_01 kinoK_talk_02 kinoK_talk_03 *** town_kinopioL *** fes_kino_04 kinoL_talk_01 kinoL_talk_02 kinoL_talk_03 *** before_staffroll *** before_staffroll_lucie_03 revival_lv4_ladder_1 revival_lv2_field_00 *** town_kinopioE *** hum_tuto_04 hum_tuto_05 hum_tuto_06 hum_tuto_07 kinoE_talk_03 *** town_kinopioF *** kino_house_back_02 kinoF_talk_03_tarinai_end *** town_kinopioG *** mac_1_04_kino_04 *** town_kinopioH *** mac_1_04_kino_05 kinoH_talk_03 *** town_kinopioJ *** *** town_friend_kinopio *** kara_kino_friend_xx *** town_cry_kinopio *** cry_kino_talk_01 cry_kino_talk_02 cry_kino_talk_03 *** museum_kinopio1 *** museum_kino1_01 museum_kino1_02 seal_collector_00 seal_collector_01 seal_collector_02 seal_collector_05 seal_collector_03 seal_collector_04 seal_collector_06 quest_00_kanban_0 quest_00_kanban_1 quest_00_kanban_2 quest_00_kanban_3 quest_00_kanban_4 quest_00_kanban_5 *** town_other monoart *** MONOSHOP_FIRST_NS MONOSHOP_NOT_SALE MONOSHOP_THANKS_FIRST *** town_other other *** *** town_feast opening *** *** town_feast kinohelp *** *** town_houses *** *** town_square *** kino_wating_01 kino_wating_hint_05 kino_wating_hint_09 *** town_sealshop_kinopio *** sealshop_npc_02 festa_after_lucy_01 sealshop_npc_04 shop_kino_06 shop_kino_07 shop_kino_10 *** tutorial_battle *** *** mario_mono *** mono_town_01 mono_town_02 mono_town_03 mono_town_04 *** town_kinopio_leader *** kino_leader_11 *** town_kinopioA *** midtown_npc_test_01 *** town_kinopioB *** midtown_npc_test_02 kinoB_01 kinoB_02 kinoB_03 *** town_kinopioC *** midtown_npc_test_03 *** town_kinopioD *** midtown_npc_test_04 *** town_kinopio_I *** *** door_01 *** join_kinopio_worldmap_01 hana_Search02A_3_7_04 hana_Search02B_3_4_05 hana_Search03A_3_9_07 hana_Search03B_3_10_03 hana_Search03C_3_3_04 hana_Search04A_3_8_17 hana_Search04B_3_12_07 hana_Search04C_1_3_04 jr._battle_appear_01 jr._battle_appear_03
Unused Sound Effects
To do:
|
Removed Audio
To do:
|
Located in kdm_sound.bin are references to a few audio streams and sequences that don't actually appear in the finished game's files.
| File Name | Analysis |
|---|---|
| STRM_BGM_MAP_PORTTOWN_SHOP | Some sort of shop theme for Surfshine Habor, the only shop theme to exist in the final game is internally labeled as STRM_BGM_MAP_SHOP instead. |
| STRM_BGM_KAMEK_BATTLE2 | A second Kamek battle theme, this is not the low health variant as that one is referenced in the same file under STRM_BGM_KAMEK_BATTLE_PINCH. |
| TOWN_INN | Some sort of Inn theme for Decalburg, which lacks an inn in the final game. It appears that this theme was removed much earlier than the others as no references to an audio stream remain. |
| SEQ_BGM_MAP_FIELD_TRUMP | Unknown, some kind of sequence rather than a streamed audio file. |
Unused Falling Behavior
| To do: Is the flapping behavior the same as the "fall from great height" behavior? |
If Mario falls off a level, he will flap his arms and a sound effect will play (like in cutscenes where he falls), resulting in a Game Over. This isn't actually possible without clipping out of the stage with a glitch, or by hacking. However, Mario "falling outside a stage" is mentioned in the digital manual.
"Stubbed" Files
The files listed below are free of any code.
btl_event.bin ksm_btl_ac.bin ksm_btl_effect.bin ksm_btl_env.bin ksm_btl_map.bin ksm_btl_model.bin ksm_btl_set.bin ksm_btl_sound.bin ksm_btl_weapon.bin ksm_case.bin ksm_debug.bin ksm_ef.bin ksm_env_action.bin ksm_event_char.bin ksm_fade.bin ksm_hit.bin ksm_jugemu.bin ksm_kameck.bin ksm_kuribo.bin ksm_pouch.bin ksm_switch.bin ksm_system.bin ksm_teresa.bin ksm_ui.bin
- Games developed by Nintendo
- Games developed by Intelligent Systems
- Games developed by Vanpool
- Games published by Nintendo
- Nintendo 3DS games
- Games released in 2012
- Games released in November
- Games released on November 11
- Games with uncompiled source code
- Games with unused enemies
- Games with unused graphics
- Games with unused cinematics
- Games with unused items
- Games with unused text
- Games with regional differences
- Pages with a Data Crystal link
- To do
- Mario series
Cleanup
Cleanup
Cleanup
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused text
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Intelligent Systems
Games > Games by developer > Games developed by Nintendo
Games > Games by developer > Games developed by Vanpool
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 11
Games > Games by series > Mario series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references



