Pokémon Puzzle Challenge
| Pokémon Puzzle Challenge |
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Also known as: Pokémon de Panepon (JP)
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Question: What do you get when you combine Pokémon and Tetris Attack? Answer: Pokémon Puzzle Challenge, yet another of Nintendo's attempts at increasing the marketability of Panel de Pon by rebranding it (on both sides of the Pacific this time).
Contents
Sub-Pages
| Notes |
| Panel de Pon GB Panel de Pon for the Game Boy |
Unused PPL Title Screen
The game was going to be titled Pokémon Puzzle League at one point, matching the N64 game. Using these Game Genie codes for the Japanese version will load this screen in place of the Puzzle Challenge title screen.
27B-C5D-E6F 4AB-C4D-E63 4BB-C3D-D57 27B-C2D-E6F 4AB-C1D-E63 32B-C0D-6E2 27B-BFD-E6F 48B-BED-E6B D2B-BDD-E6A
This screen is actually a simple reskin of the Panel de Pon GB title screen. Lip's sprites were just replaced with transparency, and music tracks 21 and 22 are played despite being silent.
Debug Menu
Game Genie code 220-23B-80E will start Pokémon Puzzle Challenge in a screen setting viewer/CHR set viewer. Soft resetting from the main game after enabling the code is recommended for more stable results (especially on the European version, since many screens rely on a language being selected).
You can view all stage backdrop sets, special events, and boss introductions. Pressing Left, Right, Select, Select+Up, or Select+Down depending on the screen allows testing of various functions such as listening to Pokémon cries, scrolling the screen, setting the menu cursor, and other specific functions.
| Entry | Description |
|---|---|
| 0000-0003 | Save, resume, congratulations, and game over screens. Left, Right, and Select move the game over screen's cursor. |
| 0004-000B | LineClear introduction screens. |
| 000C-002E | Character and Pokémon portraits. |
| 002F-0048 | Battle portraits. Shows all frames and their corresponding animations. Left and Right play the Pokémon's cry. |
| 0049-007C | Garbage block sets for every Pokémon. Can be scrolled in all directions. |
| 007D-0085 | Overworld "islands" for Challenge mode. |
| 0086 | Scrolling Pokémon League hallway. Can be manually scrolled in all directions. |
| 0087-008E | LineClear "ROUND CLEAR!!" screens. |
| 008F-010E | Stage graphics and layouts. Some of these combinations are normally inaccessible. |
| 010F-0116 | Puzzle mode completion screens. |
| 0117-0128 | Ending screens for the various modes. Select+Up decreases credits scroll speed, Select+Down increases it. |
| 0129-012C | Pokémon egg portraits. |
| 012D-0146 | PKMN Data screens. Select+Up/Down scroll "Face Select" cursor, Left/Right change selected Pokémon without updating the screen. |
| 0147-0155 | Boss battle introductions and defeat cuscenes. 0155 depicts an unused event, as beating Lance always triggers the ending on the spot. |
| 0156-0157 | Stop timer animations. |
| 0158-0159 | Pikachu splash screen. |
Unused Music
There are three unused music tracks in the game's data. GameShark code 01??80C8 (JP) or 01??A0C8 (US/EU) ("??" being the song ID) will force the corresponding track to play in most game modes. Song ID 54 is a duplicate main menu track used in the gallery, ID 4F and 50 are duplicates of the Game Over music which get picked at random on the suspend screen, and the Panel de Pon track ID values are 1E, 1F, and 20.
| Unused Song 1 | ID: 01 | |
| Unused Song 2 | ID: 04 | |
| Unused Song 3 | ID: 1C |
There are a lot more unused songs and jingles, from when the game was going to be Panel de Pon GB, that are unmapped and need to be patched in to be heard. The music pointer table is located at 8190E, and nearly every pointer after 8196E is set to play no music. See the Panel de Pon GB subpage for more details.
Unused Pokémon Mugshots
Primeape, Jynx, and Hitmontop have unique menu portraits that never normally appear. The rest of the non-playable Pokémon's unused icons are just cropped from their battle portraits.
GBC-Only Screen
There is a black-and-white GBC palette programmed for the GBC-only message screen, likely added for the aforementioned Easter-egg game mode Panel de Pon GB. Game Genie code 1D0-23B-80E will start the game on this screen in GBC mode.
This screen might have leftover code from Tetris Attack's title screen, as a connected copy of the main game or Tetris Attack will mistakenly treat being on this screen as being "multiplayer ready".
Leftover Japanese Language
Setting RAM address CF2B to 00 while on the European version's language select screen will highlight an otherwise inaccessible Japanese option, complete with its own flag sprite.
While the game does retain some Japanese text and assets, a good amount of content is still replaced with its English counterpart when playing on this setting. Interestingly however, the Japanese Link Error screen was kept, but modified to remove a mention of Panel de Pon GB.
| Japanese Link Error | European Japanese Link Error |
|---|---|
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References
The Puzzle League series
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|---|---|
| SNES | Tetris Attack |
| Nintendo 64 | Pokémon Puzzle League |
| GameCube | Nintendo Puzzle Collection |
| Game Boy (Color) | Tetris Attack • Pokémon Puzzle Challenge |
| Game Boy Advance | Dr. Mario & Puzzle League |
| Nintendo DS | Planet Puzzle League |
- Games developed by Intelligent Systems
- Games published by Nintendo
- Game Boy Color games
- Games released in 2000
- Games released in September
- Games released on September 21
- Games with unused objects
- Games with unused game types
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Pokémon series
- Puzzle League series
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Intelligent Systems
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Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 21
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Games > Games by series > Puzzle League series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games









