If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team

Also known as: Pokemon Fushigi no Dungeon Aka no Kyuujotai / Ao no Kyuujotai (JP), Pokemon Bulgasaui Dungeon Parang Gujodae (KR) (Blue Rescue Team)
Developer: Chunsoft[1]
Publishers: The Pokémon Company[1] (JP), Nintendo[2] (INT)
Platforms: Game Boy Advance (Red Rescue Team), Nintendo DS
Released internationally: August 8, 2024[3] (Red Rescue Team, Nintendo Switch Online)
Released in JP: November 17, 2005[1]
Released in US: September 18, 2006[2]
Released in CA: September 18, 2006[4]
Released in EU: November 10, 2006[5]
Released in AU: September 28, 2006[6]
Released in KR: August 30, 2007[7] (Blue Rescue Team)
Released in TW: November 17, 2005[8] (Blue Rescue Team)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page
DCIcon.png This game has a Data Crystal page

Hmmm...
To do:
Could these games have assets leftover from Dragon Quest Characters: Torneko's Great Adventure 3 Advance, as they use a very similar game engine to that game?

Now you, too, can live out your secret desires to be a Pokémon! Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team are the first two releases of the Pokémon Mystery Dungeon sub-series, released for Game Boy Advance and Nintendo DS respectively.

Only Blue Rescue Team was ever released in South Korea, as Daiwon distributed the Game Boy Advance there; as a result, there are no first-party Korean games for Game Boy Advance at all.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs
PMD1 DebugPost.png
Debug Room
Hidden area reserved for game testing.
PMD1-Unused-Ground-WesterCave-F1-27.png
Unused Dungeons
Why bother playing at all if you can just go on autopilot?
PMD1-MunchlaxSleep.gif
Unused Pokémon
Used, yet Unused.
PMD1-RandomPenguinArt.png
Unused Graphics
Uhm... I don't think I recognize that Pokémon.
PMDBRT Eevee CarefulWalk-Anim.gif
Unused Animations
A bunch of animation leftovers.
PMD1-Excavate.gif
Unused Moves
58 unused and semi-unused moves.
PMD1 UnusedAudioSubpage.png
Unused Audio
Evolution used to be scary.
PMD1-UnusedCodeSubpage.png
Unused Code
Evolving during a fight??
PMD1-DevTextSubpage.png
Development Text
Be aware of debug attacks!
PMD1-RegionalDifferencesSubpage.png
Regional Differences
Legend has it that the sea beyond the horizon is glittery.

Debug Menu

PMDRRT-debugmenu1.png
PMDRRT-debugmenu2.png

There is a Debug Menu that can be accessed by patching byte 0xE5B08 (Red Rescue Team) or 0xB7184 (Blue Rescue Team) to 0x10. This can be done by using the following cheat code:

Red Rescue Team (GameShark) Blue Rescue Team
E5199391 437FC95F
5483DD13 B5A5B62A

Not applicable

For Blue Rescue Team, the ROM patch must be done manually with a file editor, since there aren't any Nintendo DS cheat devices that support this feature.

As a result, this will replace the "Delete Save Data" option; also note that after opening the main menu, the cursor will point to it by default rather than to the "Continue" option.

The first five options make the menu disappear and the game freeze, except for the music. The "Storage" option makes the game freeze without the menu disappearing. The "h-open" option will return you to the main menu.

While these functionalities seem to have been removed from the commercial builds, they are still working in the leaked Japanese debug-enabled build of Blue Rescue Team, which has been documented here.

Provisional Map

PMDRRT-UnusedMap.png
PMDRRT-UnusedMapScreen.png

Besides the Debug Room, there is another unused area accessible via these cheat codes:

Red Rescue Team (GameShark) Blue Rescue Team (Action Replay)
820C0AB4 0007 0210FAF0 00000007

After activating the code, walk though any warp point in the overworld to access this area.

Despite the "Makuhita Dojo" area label shown in the overworld menu, this room seems more like a house than a dojo: it has a bed, a fireplace, and many flowerpots. The Japanese label "仮マップ" on the lower part of the map means "provisional map". Also, it is possible to walk on the table, but not on the stairs present on the right.

There are two Pokémon NPCs in this room: a Noctowl and a Gulpin, respectively. When talked to, they will both give a red "Unregistered dialog script" line; this also happens in the Japanese version. If the room is accessed before saving Magnemite, these NPCs will be absent, just like the Pokémon Square NPCs.

The background music is the same as the one used for Makuhita Dojo mazes. Leaving the room (after disabling the cheat code) will send the player to in front of the Makuhita Dojo entrance.

In the debug-enabled build's Field Map list, this area is labeled "くんれんじょ ないぶ", which can be translated as "Dojo Interior". This suggests an interior area was planned for the Makuhita Dojo building at some point.

Unused Items

Hmmm...
To do:
Find out if the Rings have any functionality coded in, or if the other items have any other code leftovers beside what already known.

These can be found in the Kangaskhan Storage after activating the respective cheat code (except for the "Nothing" item):

Red Rescue Team (GameShark) Blue Rescue Team (Action Replay)
420389FA 0001
000000EF 0002
A213C112 000003E7
D5000000 000003E7
C0000000 000000EE
D7000000 0213BF36
D2000000 00000000
Item name (EN) Item name (JP) Sprite In-game description (EN) In-game description (JP) Function
Nothing なし PMD1-Oran Berry.gif No information available. なし An item placeholder used for Pokémon in friend areas.
Ring D ゆびわD PMDRRT-Ribbon.gif Ring D ゆびわD Currently unknown.
Ring E ゆびわE PMDRRT-Ribbon.gif Ring E ゆびわE Currently unknown.
Ring F ゆびわF PMDRRT-Ribbon.gif Ring F ゆびわF Currently unknown.
Alert Specs けいかいメガネ PMDRRT-Specs.gif A hold item that prevents the Pokémon from having its held item snatched away or swatted down. もっているポケモンは てもちのどうぐを とられたり
はたきおとされたりしないですむ
Just as the in-game description says. Note that this is pretty useless since its effect applies on the item itself, which doesn't have any other effect.
PMDRRT-TmName.gifExcavate PMDRRT-TmName.gifほりおこし PMDRRT-Tm.gif Teaches the move Excavate. It digs through the wall the user is facing. わざ[ほりおこし]を おぼえる しょうめんのかべを くずす No Pokémon can learn it, so the only way to access its move is by hacking (see the Unused Moves sub-page).
PMDRRT-TmName.gifSpin Slash PMDRRT-TmName.gifかいてんぎり PMDRRT-Tm.gif Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user. わざ[かいてんぎり]を おぼえる まわりの てきポケモンに ダメージをあたえる Same as above.
PMDRRT-OrbName.gifObserver Orb PMDRRT-OrbName.gifようすみのたま PMDRRT-Orb.gif Changes the status of the target to Paused, making it incapable of action. てきポケモンを ようすみじょうたいにかえる
ようすみじょうたいのポケモンは こうどうできない
Just as the in-game description says.
PMDRRT-OrbName.gifPossess Orb PMDRRT-OrbName.gifとりつきだま PMDRRT-Orb.gif A leader's hold item that enables the leader to possess a friend and survive. It only works for the team leader. ちからつきたときに なかまポケモンに のりうつって
いきのびる リーダーポケモンが もっていないと
こうかがない
It makes an adjacent ally faint in place of the leader, which completely heals them.
PMDRRT-OrbName.gifReviver Orb PMDRRT-OrbName.gifふっかつのたま PMDRRT-Orb.gif A hold item that revives the Pokémon if it faints. It does not work if the holder faints from an explosion. ちからつきても ふっかつできる ばくはつで
しょうめつしたときは ふっかつできない もっていないと
こうかを はっきしない
Just as the in-game description says.
PMDRRT-OrbName.gifToss Orb PMDRRT-OrbName.gifものなげのたま PMDRRT-Orb.gif Enables the Pokémon to throw items. ポケモンが どうぐをなげることが できるようになる It makes the user perform the item-throw animation.
PMDRRT-OrbName.gifBeatup Orb PMDRRT-OrbName.gifよびだま PMDRRT-Orb.gif Synthesis item ごうせいアイテム Same effect as the Beat Up move.
G Machine 6 Gマシン6 PMDRRT-Box.gif Synthesis item ごうせいアイテム Same function as the Link Box item.
G Machine 7 Gマシン7 PMDRRT-Box.gif Synthesis item ごうせいアイテム Same function as the Link Box item.
G Machine 8 Gマシン8 PMDRRT-Box.gif Synthesis item ごうせいアイテム Same function as the Link Box item.
Weavile Fig マニューラぞう PMDRRT-Box.gif Weavile event item. マニューラぞうよう いべんとあいてむ This item name appears in the descriptions for missions which offer the Weavile Statue as a reward. However, the player never obtains it in their inventory, since the statue is displayed outside the base instead. This item also functions as the Link Box item.
Switch Box きりかえばこ PMDRRT-Box.gif A curious box that enables the user to switch the rescue team's leader. Only official team members may become the team leader. リーダーを こうたいすることができる ふしぎなはこ
きゅうじょたいの せいしきなメンバーでないと
リーダーには なれない
Just as the in-game description says. However, it doesn't work until the main story is finished.
Mime Jr. Fig マネネぞう PMDRRT-Box.gif Mime Jr. event item. マネネよう いべんとあいてむ Same as the Weavile Fig.

Unused Trap

Hmmm...
To do:
  • Include an animated GIF/PNG of the trap in action.
  • Add a code for spawning the trap.

PMDBRT TripTrap.png
The Trip Trap does not appear in any dungeon, nor is it possible to spawn using the Trapper Orb. It is still fully functional if hacked in, and will cause the Pokémon stepping on it to drop their held item onto an adjacent tile. Its (somewhat inaccurately translated) description also goes unused:

Text (JP) Text (EN)
このわなを ふむと ころんでしまって
もっているどうぐを おとしてしまう
Stepping on this trap makes the Pokémon
trip and drop an item.

Explorers of Time and Darkness would fully implement this trap without any changes to its function or tile graphic, and retranslate the description in English. The trap would subsequently appear in every following game in the series, including Rescue Team DX.

Unused Dialogue

Luminous Cave Dialogue

Since no evolution in the game has a different Friend Area than their pre-evolutions, these dialogues go unused along with the code that checks for this scenario.

Text (JP) Text (EN)
…………………………。
なんじ しんかは まだ できない。
しんかするには ともだちエリアが ひつようだ。
...
Ye cannot evolve yet.
Ye need your Friend Area to evolve.
…………………………。
なんじ しんかは まだ できない。
しんかさきの ともだちエリアが いっぱいだ。
...
Ye cannot evolve yet.
The Friend Area to which ye shall go
has no room for ye.

?????????? Dungeon Dialogue

The following lines are used by ??????????, the Pokémon Mystery Dungeon equivalent of MissingNo.

Condition Text (JP) Text (EN)
Usual
なにものか
Something...
60% HP or less
つらくなってきた
This is getting tough...
25% HP or less
もうだめだ…
I can’t go on...
Level Up
レベルが あがった。うれしいな
I leveled up. I’m happy!

Revisional Differences

The initial Japanese release of Blue Rescue Team had a bug that would erase the save data from any Game Boy Advance game other than Red Rescue Team, when inserted in the DS GBA slot. This was promptly fixed by Nintendo with the distribution of a v1.1 revision of the game, also offering a replacement service until 2018 for anyone who already bought the original version of the game. All of the localized versions do not suffer from this bug.

(Source: Nintendo, IGN)

Console Differences

As both games were simultaneously released on different generations of hardware, there are a few significant differences:

  • The music has been re-arranged between versions, particularly affecting the instrumentation.
  • Blue Rescue Team uses the top screen for features such as the game map and Pokémon information while in a dungeon.
  • Both games are compatible with each other through the Dual-Slot feature on the Nintendo DS. Through the Receive Team feature, Blue Rescue Team can unlock the exclusive Rescue Team Maze at the Makuhita Dojo, a short dungeon starring the team imported from Red Rescue Team as the bosses.
  • Blue Rescue Team can use the exclusive Unknown Dungeon feature to connect to other copies of Blue Rescue Team and Pokémon Trozei! to receive unique items.

References