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Pokémon Colosseum

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Title Screen

Pokémon Colosseum

Developer: Genius Sonority[1]
Publishers: The Pokémon Company[1] (JP), Nintendo[2][3] (INT)
Platform: GameCube
Released in JP: November 21, 2003[1][4]
Released in US: March 22, 2004[5]
Released in CA: March 24, 2004[2][4]
Released in EU: May 14, 2004[3]
Released in AU: June 25, 2004[6]


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
BonusIcon.png This game has hidden bonus content.


PrereleaseIcon.png This game has a prerelease article

Pokémon Colosseum is a weird combination of taking Dragon Quest devs to make a Pokémon game with no prior knowledge on the franchise, a tight development cycle and lots of ideas that couldn't be finished. GOTTA SAVE 'EM ALL, MAN!

Hmmm...
To do:
  • This video on YouTube has an extensive explanation of the evidence of the unused post-game content. Include as much of this as possible and make it as clear as possible. Try to restore some of the dialogue, emails, and battles. [Video on YouTube]
  • The extra pocket space may be completely restored with more research.
  • Record a clean showcase of the Hoenn Flying-types with a special animation if fainted while suing Fly when they don't normally fly in their idle animation, the trainers reacting to a Pokemon being hit and recalling their Pokemon, and check which trainers are only fought on the Story Mode and Battle Mode so rip their unused animation for an intro and being attacked by a Shadow Pokemon,respectively.
  • Rip the animation from the files and make a clean recording of Rui's battle animation in a model viewer, Hypno's fainting animation and maybe Jynx having the only changes animation from Stadium 2.
  • Redo Rui's renders when an updated Blender script is released.
  • Get a Japanese fluent speaker to translate everything related to the scrapped postgame.
  • Put the placeholder E-reader battles that can be accessed by changing hex data.


Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Postgame trainers.png
Unfinished Postgame
An entire postgame was left in the form of text in the files, and it was about time someone put the pieces together.
PokeColosseum mailicon.png
Leftover Text
All of the text not meant for the postgame, including debug strings, leftovers from the RS code, other cut characters...
Poke colo usa celebi.png
Bonus Discs
Colosseum received region-exclusive discs with bonus content, but most of their content is already present on the standard game's discs.
E-Reader logo.png
e-Reader Leftovers
A whole side mode that was chopped out of the international releases, but still has a bunch of leftovers.

Debug Mode

There is a small debug function that can be activated with the following Action Replay codes:

USA Europe
0W0T-3G3X-BEGU4
761R-MU87-Y5HP6
VV06-B5P3-PQQJK
43X6-ZGAX-7CNFZ
NBDE-ZNJ7-MDHZ1
ZVG4-2Q1X-1TXE3
CXJH-RJR6-M51AT
ZKFE-CMMY-9GKHG
9393-TB37-2N5AG
XTAM-9FPW-JC1VC


With the code activated, pressing D-Pad Up will show a bar that has Japanese instructions on how to use the debug function, and it can be hidden with D-Pad Down. Pressing the L button will cycle between pause (instant stop), slow (low frame rate), and play (regular speed). Pressing R will pause the game, like when pressing L sometimes, but is more accessible and doesn't need to be cycled to. Deactivating the Debug Mode while the game is frozen will make the characters move in place, but without the game itself progressing.

Pokemon Colosseum Debug Display.png

Additionally, there's a room in the files called waza_viewer ("move viewer"), a repeat of Phenac Stadium where the Debug Mode is loaded by default and the camera is locked in place.

Pokemon Colosseum Waza Viewer.png

(Source: Ralf@gc-forever)

Unused Graphics

Pokemon Colosseum face412.png

face412 is a desaturated placeholder version of Bulbasaur's icon with no shiny. It's moved to the left by 1 pixel.

Stadium 2 Leftovers

All Pokémon models from the first and second generation are lifted directly from the Pokémon Stadium games. Most of these are textures related to a Pokemon's expression when recoiling from an attack, but there are also some mouths for unused expressions.

Meowth Abra Hypno Kingler Horsea Goldeen Gyarados Gyarados (Shiny) Zapdos
PKMNColo Meowth Unused Mouth.png PKMNColo Abra Unused Eye.png PKMNColo Hypno Unused Eye.png PKMNColo Kingler Unused Eye.png PKMNColo Horsea Unused Eye.png PKMNColo Goldeen Unused Eye.png PKMNColo Gyarados Unused Eye.png PKMNColo Gyarados Unused Eye Shiny.png PKMNColo Zapdos Unused Eye.png


Interestingly, some include extra expressions that aren't present in the Nintendo 64 games, nor are used here either.

Electrode Granbull Magby
PKMNColo Electrode Unused Mouth.png PKMNColo Granbull Unused Eye.png PKMNColo Magby Unused Eye.png

Shiny Celebi

251 Colosseum XD-2.gif (Click to animate)

Pokemon Colosseum Shiny Celebi Icon.png

Pokemon Colosseum XD Shiny Celebi Box.png

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant, and Celebi is no exception. However, because the only way to obtain it legitimately was through distributions, the Shiny version of Celebi was left unobtainable through normal means.

Postgame Trainer designs

In the unfinished postgame for this game, some trainers were intended to use a unique design to differenciate them from their normal trainer class, and their textures can still be found in the same rooms they were meant to appear in.

The Phantom Wanderer, Myth, would use a variation of a male chaser design with dark skin, a white suit and a blue scarf.

Body Texture Face Texture
Colo male chaser b color body.png Colo Chaser B Color Face.png

The Riddle Lover, Malpes, would use a variation of a Rich Boy with a yellow jacket, red scarf, brown hair, and green eyes.

Body Texture Face Texture
Colo Rich Boy B Color Body.png Colo Rich Boy B Color Face.png


The Bear Tamer, Pian, would use a variation of a Lady with a pink dress, black ribbon, red hair, and red eyes.

Body Texture Face Texture
Colo Lady B Color Face.png Colo Lady B Color Body.png

Unused VS Screen Portraits

In Battle Mode, all trainers are represented with a VS screen portrait when starting the fight, selecting the Pokémon and on the results screen. Wes and the GBA protagonists (from Ruby, Sapphire, Firered or Leafgreen) have two portraits either facing left with a red outliner if they're Player 1, or one facing right with a blue outliner if they're Player 2. All NPCs only have a portrait with a blue outliner facing right, since when fought on either Mt. Battle or the Colosseum, the player is always considered Player 1, but even the characters only normally fought during the Story Mode have a portrait, which goes unused. These include:

- All Cipher Peons

Cipher Peon (Male) Cipher Peon (Female) Cipher Peon (Skrub)
VS Screen Portrait(Cipher Peon Male ).png VS Screen Portrait(Cipher Peon Female).png VS Screen Portrait(Cipher Peon Skrub).png
Cipher Peon (Verde) Cipher Peon (Rosso) Cipher Peon (Bluno)
VS Screen Portrait(Cipher Peon Verde).png VS Screen Portrait(Cipher Peon Rosso).png VS Screen Portrait(Cipher Peon Bluno).png

- All Miror B.'s goons

Folly Trudly Ferma Reath
VS Screen Portrait(Miror B. Peon Folly).png VS Screen Portrait(Miror B. Peon Trudly).png VS Screen Portrait(Miror B. Peon Ferma).png VS Screen Portrait(Miror B. Peon Reath).png

- All Cipher Admins and Leaders

Miror B. Dakim Venus
VS Screen Portrait(Cipher Admin Miror B.).png VS Screen Portrait(Cipher Admin Dakim).png VS Screen Portrait(Cipher Admin Venus).png
Ein Nascour Evice
VS Screen Portrait(Cipher Admin Ein).png VS Screen Portrait(Cipher Admin Nascour).png VS Screen Portrait(Cipher Admin Evice).png

- All members of Team Snagem

Team Snagem Member Biden Agrev Gonzap
VS Screen Portrait(Team Snagem Member).png VS Screen Portrait(Team Snagem Biden).png VS Screen Portrait(Team Snagem Agrev).png VS Screen Portrait(Team Snagem Gonzap).png

- All Special Postgame Trainers (both still present in the final game somewhere and unused in different rows)

Bodybuilder (Mirez/Balargas) Cipher Peon (Mirakle B.) Deep King (Agnol)
Green bodybuilder.png VS Screen Portrait(Cipher Peon Mirakle B.).png VS Screen Portrait(Agnol).png
Chaser (Myth) Lady (Pian) Rich Boy (Malpes)
Pink male chaser.png Colo red Lady.png Yellow rich boy.png

- And all prominent side characters. It's worth noting that Somek/Battlus has two different portraits with and without his horseshoe moustache for both his normal looks in the Japanese version of Coloseum and his censored appearance in the international releases, although both go unused. Additonally, Eagun is never directly fought, only seeing a fight between him and Cipher Peon Skrub, and Rui has trainer data, despite never parcitipating in a fight, which includes a character portrait.

Willie Cail Justy Vander
VS Screen Portrait(Willie).png VS Screen Portrait(Cail).png VS Screen Portrait(Justy).png VS Screen Portrait(Vander).png
Eagun Rui Somek/Battlus (Japanese) Somek/Battlus (Censored)
VS Screen Portrait(Eagun).png VS Screen Portrait(Rui).png Pokemon Colosseum Somek Thumbnail JP.png Pokemon Colosseum Somek Thumbnail INT.png


Unused Room Data

Unused Battlefields

Pokemon Colosseum has a select range of battlefields to accurately represent the location a fight takes place, but there are a few that go unused.

This battlefield depicts the outside of the Cipher Lab, and would have been used during a couple fights during the postgame, and possibly an altered fight with a scientist with the Card Key that instead takes place in the garage. When succcessfully snagging a Shadow Pokemon, the met location would have been FRONT OF LAB.

Another battlefield depicts the inside of a Mt. Battle lobby, but there are no battles that take place inside the lobby itself. When succcessfully snagging a Shadow Pokemon, the met location would have been MT. BATTLE.

The last battefield depicts the 2nd floor of the Realgam Tower, and was intended for the first fight with Gonzap and the second encounter with Milky in the postgame. Unlike the other two, this stage is clearly unfinished, with the trainers and Pokemon appearing way above ground, and the geometry for the lower platform leaving a blank space. When succcessfully snagging a Shadow Pokemon, the met location would have been REALGAM TOWER 2F.

Unused Met Locations

Like in the mainline games, Colosseum has an internal list to determine and then display where a Pokemon was first caught, but some of these locations are never used.

Met Location (EN) Met Location (JP) Notes
PRE GYM トレトレ While you visit this location during the Story Mode and fight trainers here, you never encounter a Shadow Pokemon at this location.
PHENAC STADIUM フェナススタジアム This met location only gets used when snagging a Shadow Pokemon from the E-reader Card collection.
PYRITE COLOSSEUM パイラコロシアム You were meant to be able to snag a Shadow Vibrava in this location.
RELIC CAVE ほこらのどうくつ You were meant to be able to snag a Shadow Dunsparce in this location.
MT.BTL COLOSSEUM バトルやまコロシアム While you visit this location during the Story Mode and fight trainers here, you never encounter a Shadow Pokemon at this location.
UNDER COLOSSEUM アンダーコロシアム You were meant to be able to snag a Shadow Houndoom in this location.
FRONT OF LAB けんきゅうじょまえ You were meant to be able to snag a Shadow Minun or a Shadow Kecleon in this location.
REALGAMTWR LOBBY ラルガタワーロビー You were meant to be able to snag a Shadow Minun or a Shadow Wailmer in this location.
REALGAM TOWER 2F ラルガタワーの2かい While you snag Gonzap's Shadow Skarmory in this room, the met location was not only given to the battlefield versions (both used and unused).
ORRE COLOSSEUM オーレコロシアム You cannot visit this Colosseum during the Story mode, only fighting here during Battle Mode, making it impossible to snag a Shadow Pokemon here.

Possible Removed Dungeon

Pokémon Colosseum's maps have internal names which use prefixes denoting their content - "M#_" for cities, "D#" for dungeons, "S#" for the Outskirt Stand and Snagem Hideout, "T1_" for Orre Colosseum, and "ex_" for the Bonus Disk content.

Of the game's dungeon maps, D1_ is used for the Shadow Pokémon Lab, D2_ is used for Mt. Battle, and D4_ is used Realgam Tower, skipping over D3_, suggesting a dungeon was cut at some point in development (note that Pyrite Cave and The Under Subway are considered part of Pyrite Town and The Under, so use the "M2_" and "M4_" prefixes.)

Similarly, going by map index numbers, Mt. Battle occupies maps 074 through 095, while Realgam Tower occupies 102 through 119, with 096 through 101 consisting of empty maps with the default "met a distant land" met location text. These would have presumably belonged to D3_, suggesting it consisted of five maps.

Tyring to load any of these maps results in a game crash, as there's no data associated with these rooms.

Pokémon XD: Gale of Darkness retains Colosseum's map naming conventions, and repurposes the "D3_" prefix for the S.S. Libra.

Extra Shadow Pokémon

Pokémon Colosseum was developed with a focus on reintroducing Gen 2 Pokémon that were not available in the Ruby and Sapphire Pokédex and would still not be present with the Gen 1 remakes, as the jump between the Game Boy Color and the Gameboy Advance didn’t allow for trading between generations. However, a strict deadline didn't allow Genius Sonority to finish everything planned in time for release; due to this, later in development they prioritized adding at least the necessary Johto Pokémon for a National Pokedex by removing other Shadow Pokémon elsewhere if they had to, hence the Johto-focused selection.

By comparing the Shadow Pokémon list on the debug strings and the final version used, we can determine the scrapped Shadow Pokémon in the trainers still present in the final game and what other Pokémon were put in their place. For the completely scrapped trainers, they later named those spaces in the final list with placeholder names (Shadow Extra XX) and the set of flags that check whether a Shadow Pokemon has been snagged (Flags 1262-1357) and then purified (Flags 2126-2221)has the same order from the debug strings, but instead simply leaves those scrapped spots unused,

Text Translation Notes
DPなし Shadow (none)
DPマクノシタ Shadow Makuhita
DPベイリーフ Shadow Bayleef
DPマグマラシ Shadow Quilava
DPアリゲイツ Shadow Croconaw
DPヨルノズク Shadow Noctowl
DPモココ Shadow Flaaffy
DPポポッコ Shadow Skiploom
DPヌオー Shadow Quagsire
DPムウマ Shadow Misdreavus
DPバネブー Shadow Spoink It was later replaced by Shadow Yanma.
DPオオタチ Shadow Furret
DPマグマッグ Shadow Slugma
DPテッポウオ Shadow Remoraid
DPマンタイン Shadow Mantine
DPコダック Shadow Psyduck It was later replaced by Shadow Qwilfish.
DPアサナン Shadow Meditite
DPヤジロン Shadow Baltoy It was later replaced by Shadow Dunsparce.
DPチルット Shadow Swablu
DPウソッキー Shadow Sudowoodo
DPグラエナ Shadow Mightyena It was later replaced by Shadow Hitmontop.
DPエンテイ Shadow Entei
DPレディアン Shadow Ledian
DPスイクン Shadow Suicune
DPグライガー Shadow Gligar
DPオドシシ Shadow Stantler
DPイノムー Shadow Piloswine
DPニューラ Shadow Sneasel
DPポワルン Shadow Castform It was later replaced by Shadow Aipom.
DPヤミカラス Shadow Murkrow
DPフォレトス Shadow Forretress
DPグランブル Shadow Granbull
DPポリゴン2 Shadow Porygon2 It was later replaced by Shadow Vibrava.
DPアリアドス Shadow Ariados
DPライコウ Shadow Raikou
DPキノガッサ Shadow Breloom It was later replaced by Shadow Sunflora.
DPデリバード Shadow Delibird
DPヘラクロス Shadow Heracross
DPエアームド Shadow Skarmory
DPミルタンク Shadow Miltank
DPルナトーン Shadow Lunatone It was later replaced by Shadow Absol.
DPソルロック Shadow Solrock It was later replaced by Shadow Houndoom.
DPトロピウス Shadow Tropius
DPメタグロス Shadow Metagross
DPバンギラス Shadow Tyranitar
DPハリーセン Shadow Qwilfish It was later given a placeholder name in the files (Shadow Extra 30).
DPノコッチ Shadow Dunsparce It was later given a placeholder name in the files (Shadow Extra 31).
DPヘルガー Shadow Houndoom It was later given a placeholder name in the files (Shadow Extra 32).
DPロゼリア Shadow Roselia It was later given a placeholder name in the files (Shadow Extra 33).
DPヤンヤンマ Shadow Yanma It was later given a placeholder name in the files (Shadow Extra 34).
DPエイパム Shadow Aipom It was later given a placeholder name in the files (Shadow Extra 35).
DPチリ-ン Shadow Chimecho It was later given a placeholder name in the files (Shadow Extra 36).
DPマイナン Shadow Minun It was later given a placeholder name in the files (Shadow Extra 37).
DPキマワリ Shadow Sunflora It was later given a placeholder name in the files (Shadow Extra 38).
DPビブラーバ Shadow Vibrava It was later given a placeholder name in the files (Shadow Extra 39).
DPマルマイン Shadow Electrode It was later given a placeholder name in the files (Shadow Extra 41).
DPユキワラシ Shadow Snorunt It was later given a placeholder name in the files (Shadow Extra 42).
DPツボツボ Shadow Shuckle
DPヒメグマ Shadow Teddiursa It was later replaced by Shadow Ursaring (Shadow Extra 40 in order).
DPカポエラー Shadow Hitmontop It was later given a placeholder name in the files (Shadow Extra 43).
DPドーブル Shadow Smeargle It was later given a placeholder name in the files (Shadow Extra 44).
DPトゲチック Shadow Togetic
DPヘイガニ Shadow Corphish It was later given a placeholder name in the files (Shadow Extra 45).
DPタマザラシ Shadow Spheal It was later given a placeholder name in the files (Shadow Extra 46).
DPサンドパン Shadow Sandslash It was later given a placeholder name in the files (Shadow Extra 47).
DPコイキング Shadow Magikarp It was later given a placeholder name in the files (Shadow Extra 48).
DPカクレオン Shadow Kecleon It was later given a placeholder name in the files (Shadow Extra 49).
DPエクストラ1 Shadow Extra 1 When using the E-reader, the data for Shadow Togepi is stored here.
DPエクストラ2 Shadow Extra 2 When using the E-reader, the data for Shadow Mareep is stored here.
DPエクストラ3 Shadow Extra 3 When using the E-reader, the data for Shadow Scizor is stored here.
DPエクストラ4-29 Shadow Extra 4-29 As the E-Reader didn't get any more cards, these slots were never used.
DPアブソル Shadow Absol Doesn't have its own slot to keep its data in the files.
DPナマズン Shadow Whiscash Doesn't have its own slot to keep its data in the files.
DPネイティオ Shadow Xatu Doesn't have its own slot to keep its data in the files.
DPソーナンス Shadow Wobbuffet Doesn't have its own slot to keep its data in the files.
DPホエルコ Shadow Wailmer Doesn't have its own slot to keep its data in the files.
(Source: PokeFor.GreenChu.de, StarsMmd, original TCRF research)

One of the game's early Japanese commercials showed the main character with a Castform on his team. There's also 6 extra e-mails by Nett that would have been used throughout the postgame that include mentions of all of these scrapped Shadow Pokémon. For more information on these scrapped Pokemon, check the Unfinished Postgame and E-reader Leftovers subpages.

  • Hi, it's NETT. I analyzed the SHADOW POKéMON LIST again and discovered six more. The additions are SKIPLOOM, QUAGSIRE, SUNFLORA, FURRET, MAGIKARP, and MINUN. I'll send another update if I can find any more.
  • Hi, it's NETT. I analyzed the SHADOW POKéMON LIST again and discovered six more. The additions are ARIADOS, LEDIAN,SHUCKLE, MISDREAVUS, SPOINK, and ABSOL. I'll send another update if I can find any more.
  • Hi, it's NETT. I analyzed the SHADOW POKéMON LIST again and discovered six more. The additions are HITMONTOP, REMORAID, MANTINE, MEDITITE, BALTOY, and KECLEON. I'll send another update if I can find any more.
  • Hi, it's NETT. I analyzed the SHADOW POKéMON LIST again and discovered six more. The additions are SWABLU, CASTFORM, SMEARGLE, GLIGAR, STANTLER, and MURKROW. I'll send another update if I can find any more.
  • Hi, it's NETT. I analyzed the SHADOW POKéMON LIST again and discovered six more. The additions are PILOSWINE, FORRETRESS, GLIGAR, SNEASEL, PSYDUCK, and TEDDIURSA. I'll send another update if I can find any more.
  • Hi, it's NETT. I analyzed the SHADOW POKéMON LIST again and discovered six more. The additions are HERACROSS, PORYGON2, WHISCASH, XATU, WOBBUFFET, and WAILMER. I'll send another update if I can find any more.

Unfinished Companion Inventory

Normally, when you try to receive an item with a full inventory, the collected item is directly transported to the PC. However, there's data that indicated that the companion, Rui, would apparently be able to take and give items to you when this would happen. It's possible to activate this incomplete 6th pocket space normally hidden, which gets the same as the one given to the companion, and there's unused text on how this feature would have worked.

The 6th inventory slot, named after the companion
Location Text (JP) Text (SP) Translation
pocket_menu (Rui)「これ以上(いじょう)()てないわ
どれかを()()ってよ
(Rui): No te queda sitio para
más objetos. Tendrás que dejar alguno.
(Rui): You don't have any room left for
more items. You'll have to leave some behind.
(Rui)「これを使(つか)えばいいのね?
オッケー、(まか)せておいて
(Rui): Así que sólo debo usar esto.
De acuerdo, déjalo en mis manos.
(Rui): So I just need to use this.
Alright, leave it to me.
(Rui)「もうそれは()っているわ!
(おな)じものは()てないよ
(Rui): Ése ya lo tienes.
No puedes tener dos iguales.
(Rui): You already have that one.
You can't have two of the same.
(Player)(Rui)から
(item)()()った
(Player) ha recibido
(item) de (Rui).
(Player) has received
(item) from (Rui).

In pocket_menu, there's two text strings, N/A 2 and N/A, that by comparing it with its German translation (Ken and Hizuki), we know these are the placeholder strings where the name given to the protagonist and the side protagonist are stored. Thus, if the inventory is accessed before naming the companion, it uses N/A for the pocket name.

The inventory uses the placeholder name "N/A"
Location Text (EN) Text (JP) Text (GE)
pocket_menu N/A 2 ケン KEN
N/A ヒヅキ HIZUKI

Unused Animations

In-air Knockout animations

In the original Pokémon Stadium, there was a unique animation if a Flying-type Pokémon that appears grounded on its normal animation is defeated while using Fly,where the Pokémon stumbles from its flying idle animation before falling. This mechanic was scrapped for Stadium 2, just placing the Pokémon back on the ground when knocked out, but the animations for that situations were left in the files. As Pokémon Colosseum reuses the exact same models and animation for the Pokémon present in the first two generations, these animations are also left unused in this game.

Farfetch'd Doduo Dodrio Articuno
Pokemon Stadium 2 - Fly KO Anim 083.gif Pokemon Stadium 2 - Fly KO Anim 084.gif Pokemon Stadium 2 - Fly KO Anim 085.gif Pokemon Stadium 2 - Fly KO Anim 144.gif
Moltres Hoothoot Noctowl Togetic
Pokemon Stadium 2 - Fly KO Anim 146.gif Pokemon Stadium 2 - Fly KO Anim 163.gif Pokemon Stadium 2 - Fly KO Anim 164.gif Pokemon Stadium 2 - Fly KO Anim 176.gif
Xatu Murkrow Delibird Skarmory
Pokemon Stadium 2 - Fly KO Anim 178.gif Pokemon Stadium 2 - Fly KO Anim 198.gif Pokemon Stadium 2 - Fly KO Anim 225.gif Pokemon Stadium 2 - Fly KO Anim 227.gif
Lugia Ho-Oh
Pokemon Stadium 2 - Fly KO Anim 249.gif Pokemon Stadium 2 - Fly KO Anim 250.gif

Most surprisingly, even the new Flying-type Pokémon introduced in Hoenn that appear grounded on their normal animation also have this mid-air fainting animation, meaning the mechanic of a more organic knockout when using Fly was considered to be brought back, but it was probably scrapped due to complications with its implementation, as the flying idle animation also doesn't properly load in most cases. It has to be pointed out that while Vibrava and Flygon can learn Fly via TM and have a grounded idle animation, they don't count with special animations when using the move.


Taillow Swellow Pelipper
Swablu Altaria Salamence
Pokemon Colosseum Salamance Mid Air fainting animation.gif

Unused Trainer animations

All trainers count with a total of 10 animations in the files from 0 to 9:

-0: Shows the model in a T-pose.

-1: The normal overworld idle.

-2: Used when throwing a ball.

-3: The trainer extends an arm as if holding something on that hand. This could have been intended for a recalling animation. While the sequel didn't have a feature like this, the next game developed by Genius Sonority, Pokémon Battle Revolution, has very similar animations for that situation.


-4: The in-battle idle animation.

-5: The trainer reacts somewhat in fear. This could have been intended for a reaction when their Pokemon are hit, with Pokémon XD using similar animations.


-6: Defeat animation

-7: The trainer is attacked by a Shadow Pokemon while on Hyper Mode. Some of the Colosseum trainers cannot be fought during Story Mode, so this animation goes unused for some trainer classes.

-8: The trainer stands in guard after being attacked

-9: Intro animation. This animation is only used when the camera first pans to the opposing trainer when fought in a Colosseum,but they can also appear as the default intro animations by giving them the camera angles the main antagonists of Colosseum use on their intros (Miror B.,Dakim,Venus,Ein,Gonzap,Nascour,Evice).


The exception to this rule are the protagonists of the game Wes, who count with two extra animation for throwing a Snag Ball and staying idle after that, and Rui, who doesn't ever appear only has the first 7 animations described previously, and she lacks an animation for a throwing ball, as that slot is used instead for her special cutscene where she detects a Shadow Pokemon.


During Hyper Mode, if a Shadow Pokemon is ordered to use a move that's different from Shadow Rush, there's a chance it'll instead choose to attack the player or the opposing trainer. All trainers have an animation for being attacked by a Shadow Pokemon, but as the GBA protagonists are only ever fought during Battle Mode, it's impossible to see these animations.


Pokémon animation oddities

Hypno doesn't use a fainting animation in Pokemon Colosseum, with Memento ending almost after being used, and not showing a reaction to being knocked out. The animation still remains in the files, but it seemingly wasn't properly assigned. Pokemon XD would later properly use this animation.


(Source: @ChippyTheChips)

Regional Differences

  • In the Japanese version, Rui wears a crop top and a miniskirt. In the international versions, her shirt and skirt are both longer, and she also wears a white belt.
Japan International
Pokemon Colosseum JP Rui Model.png Pokemon Colosseum Rui Model.png
Pokemon Colosseum Rui Sack JP.gif Pokemon Colosseum Rui Sack INT.gif
  • The English logo was changed to remove the Japanese version's brick-wall look. Oddly enough, an earlier version of the logo (with the brick background) was used for the boxart of the US Bonus Disc.
Japan International
Pokemon Colosseum JP Logo.png Pokemon Colosseum Logo.png
Pokemon Colosseum JP Logo Flash.png Pokemon Colosseum Logo Flash.png
  • The Japanese release of Pokémon Colosseum shows a slightly longer, more dramatic title-screen reveal in which the stone colosseum literally rises up out of the desert ground before the game logo appears. In the international release, that segment is shortened or in some cases appears skipped so that the colosseum is already on-screen by the time the title fades in.
Japan International
  • Additionally, Rui's model image on the Japanese title screen is of an older model, and her expression is different.
Japan International
Pokemon Colosseum JP Rui Title Screen.png Pokemon Colosseum Rui Title Screen.png
  • In the Japanese version, Somek, the 100th trainer of Mt. Battle, wears a horseshoe moustache. In the international versions, he has no moustache. This is likely to distance his look from the late Hulk Hogan.
Japan International
Pokemon Colosseum Somek Model JP.png Pokemon Colosseum Somek Model INT.png
  • This change is also reflected in his thumbnail image for each version, which can be found in chara_big.fsys inside chara_bigl074.gtx.
Japan International
Pokemon Colosseum Somek Thumbnail JP.png Pokemon Colosseum Somek Thumbnail INT.png
  • In the main menu, when selecting a mode, the Story Mode image featuring Wes and Umbreon was changed. The Japanese version's image uses an older Wes model, changed near the end of development.
Japan International
Pokemon Colosseum JP Story Mode.png Pokemon Colosseum Story Mode.png
  • The credits theme of the international versions has an extra 7 seconds added to the start, whereas in the Japanese version, it jumps right into the main theme without that extra buildup.

International Version

Japanese Version

  • Three Shadow Pokémon are unobtainable by normal means due to the e-Reader room (see above) being dropped from the international versions. By completing a VR trainer difficulty, the player would be challenged by a real trainer in the e-Reader Room with a Shadow Pokémon. There's one trainer for completing each difficulty, and the Shadow Pokémon that were obtainable were Togepi, Mareep, and Scizor. Interestingly, Togepi and Mareep have evolved forms already in the regular game as Shadow Pokémon, and they would go on to be used as Shadow Pokémon again in Pokémon XD: Gale of Darkness.

References

  1. 1.0 1.1 1.2 ポケモンコロシアム
  2. 2.0 2.1 Nintendo.ca :: Product Feature
  3. 3.0 3.1 www.NINTENDO.se
  4. 4.0 4.1 Super Smash Bros. Brawl Chronicle
  5. Pokemon Colosseum Ships - IGN
  6. nintendo.com.au - News from Nintendo. "Melbourne, Australia, 25th June 2004 –Pokémon Colosseum containing a bonus Memory Card 59, is out now on Nintendo GameCube, in the first ever 3D role-playing game adventure in the legendary franchise."