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Rayman 2: Revolution
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| Rayman 2: Revolution |
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Also known as: Rayman Revolution (EU/JP/KR)
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| This page sucks. If you could make it suck less, that would be awesome. Specifically: Nothing is here that wasn't copied over from the main Rayman 2 page — someone needs to start looking into this game's files. Regional differences also need to be documented. |
A remake of Rayman 2: The Great Escape was released for the PlayStation 2 in 2000 (and a year later elsewhere), titled Rayman 2: Revolution. This version has by far the most changes of any version of the game, including the PS1 port.
PlayStation 2 Exclusive Audio
The PlayStation 2 version has three unused audio files that aren't present on other ports. Clip 2, however, is used in the Nintendo 64 version.
Changes and Differences from the Other Versions
- This version was ported to the RenderWare engine and features significantly upgraded graphics. Rayman's model is improved and there are many lighting and texture differences as well as some areas given a makeover.
- New content was added, including several new minigames and three new bosses.
- A free-roaming hub world was added to replace The Hall of Doors, called The Front. The game's levels are now accessed from this hub world, and Rayman must physically travel to them.
- The game features new audio tracks composed by Eric Chevalier, including background tracks for the new hub world and ambient tracks that play upon revisiting previously-completed levels.
- Like the PS1 version, the game features full voice acting, including dubs for different languages. This is the only version which allows the player to toggle between full voice acting and the gibberish "Raymanese" of earlier versions.
- The Japanese version only includes the "Raymanese" dialogue.
- The European version also defaults to Raymanian for Italian and Spanish.
- Some changes added to the Dreamcast port are included here, while others are missing.
- Rayman is stunted in this version in the beginning. Through various upgrades throughout the game and some which are purchasable, he can regain the abilities acquired through linear playthrough in the other ports, and some extras that are new.
- This is the only version of the game where Rayman has the ability to attack with his fist rather than shoot energy balls for any period of time, though this is only limited to the game's first level.
- Some levels have been rearranged, including the Marshes of Awakening, The Echoing Caves, and the Precipice. Instead of the Cave of Bad Dreams being located at the beginning of The Marshes of Awakening or in its own level entirely, it is located at the very end of the level.
- Levels have been reworked to account for some of Rayman's new abilities, like lighting torches and shrinking.
Cleanup
Cleanup
Cleanup
Cleanup > Pages requiring cleanup
Cleanup > Stubs
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubi Soft
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Annecy > Games developed by Ubi Soft Annecy
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Ubisoft > Games published by Ubi Soft
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 22
Games > Games by series > Rayman series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references