The Cutting Room Floor
The Cutting Room Floor estas retejo dediĉita al elterigado kaj esplorado de neuzataj kaj tranĉitaj enhavoj el videoludoj. De elpurigaj menuoj, ĝis neuzataj muziko, grafikaĵoj, malamikoj aŭ niveloj, multaj ludoj havas enhavon neniam destinitan esti vidita de iu ajn krom la programistoj — aŭ eĉ celita por ĉiuj, sed tranĉita pro tempaj / buĝetaj limoj.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Artikolo speciala
Developer: DMA Design/Rockstar North
Publisher: Rockstar Games
Released: 2001, PlayStation 2, Xbox, Windows
Grand Theft Auto III moved on from the top-down action for a 3D-based view, which was well-received by critics and eventually revolutionized the genre of open-world games to a whole new standard.
It has also undergone a wealth of stylistic changes during its development, as evidenced by some leftovers and prerelease media. Many features also got the cut, such as a first-person shooter mode, code for flyable aircraft and even a scrapped multiplayer mode!
Ĉia specialaj prufeklamojDid You Know...
- ...that several unused bosses exist in Cuphead's data?
- ...that Zeromus got a makeover in the Japan-exclusive Easy Type version of Final Fantasy IV?
- ...that the Teenage Mutant Ninja Turtles arcade game has an unused laser gun power-up?
- ...that Rugrats: Time Travelers has an unused graphic of a CD labeled "Microsoft World Domination 99"?
- ...that Crocomire was set to appear in Metroid Zero Mission?
- ...that Mega Man's Soccer has unused endings for the championship and tournament modes?
- ...that at least 46 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Dosiero speciala
A fully-functional unused feature allows you to name the player's mother in Pokémon Gold and Silver. This feature was used in the Spaceworld '97 demo's dummied-out story mode, where Silver offers you a choice between おかあさん (お母さん Mother), ママ (Mama), かあちゃん (母ちゃん Mommy), or choosing your own name. The name itself can be displayed in text via byte 49. The mother's name is initialized to MOM when RAM is initialized at boot.
Curiously, during the DUDE's Pokémon-catching tutorial, the player's name is copied over to the same location in RAM where the mother's name is stored. This suggests that by the time the tutorial was created, the naming mechanism was either already unused or deferred until the tutorial was no longer accessible.
Arkivo