The Cutting Room Floor
The Cutting Room Floor је сајт посвећен истраживанју некоришћеног и исећеног контента из игрица. Од дебуг менија, па до некоришћене музике, графика, непријателја, ичи нивоа, много игрица има ствари које нико не би смео да види осим девелопера — или чак наменјено за све али исечено због времена/пара ког је уложено у игрицу.
слободно гледајте наше странице и почните да читате. Желите да истражујете? Погледајте неке застоје и видите да ли нам можете помоћи. Имате неку меморију неког некоришћеног нивоа/менија које сте видели али не може те се сетити како сте приступили томе? Слободно направите страницу са тиме што сте видели и видечемо шта моземо. Ако желите да нам помогнете да овај сајт настави да ради и да у будућности настављамо и истраживанју игрица, донирајте нам.
истакнут чланак
Developer: Nintendo EAD
Publisher: Nintendo
Released: 1995, SNES
Super Mario World 2: Yoshi's Island is a dramatically different game from Super Mario World. Rather than controlling Mario, the player controls Yoshi and has to guide baby Mario to safety. As with its antecedent, it has quite a bit of unused content.
Among the more notable content hidden in the game, there are sprites for baby Mario crawling, some scrapped transformations, and even a dragon coin.
There is even a little bit of art from when the game had a different art style.
Did You Know...
- ...that the unlocking method for the Hornet vehicle in Daytona USA 2: Battle on the Edge was discovered after 22 years?
- ...that Donkey Kong 64 has a hidden rainbow coin collectible that took 17 years to be well known?
- ...that RoboCop on the Game Boy and Alien vs. Predator on the SNES were both planned to have password screens, but they ended up scrapped?
- ...that RoboCop vs. The Terminator thought that was a weird error, man?
- ...that this website's prickly mascot was originally intended to appear in Super Mario 64?
- ...that at one point in development, the green background in the 1990 Windows version of Solitaire could be changed to a bitmap image?
- ...that at least 46 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
A fully-functional unused feature allows you to name the player's mother in Pokémon Gold and Silver. This feature was used in the Spaceworld '97 demo's dummied-out story mode, where Silver offers you a choice between おかあさん (お母さん Mother), ママ (Mama), かあちゃん (母ちゃん Mommy), or choosing your own name. The name itself can be displayed in text via byte 49. The mother's name is initialized to MOM when RAM is initialized at boot.
Curiously, during the DUDE's Pokémon-catching tutorial, the player's name is copied over to the same location in RAM where the mother's name is stored. This suggests that by the time the tutorial was created, the naming mechanism was either already unused or deferred until the tutorial was no longer accessible.
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