The Cutting Room Floor
The Cutting Room Floor 是一個專注於發掘和研究電子遊戲中未使用或刪減內容的網站。許多遊戲有著除開發者外不為大眾所知的內容,包括調試菜單、未使用的音樂、圖像、敵人和關卡 — 它們也有可能本應公開,但由於時間或資金不足而被刪減。
我們歡迎您瀏覽遊戲列表並開始閱讀。若您也正在研究,那麼您可以瀏覽一些小作品並試試動筆幫我們補充補充。若您只是對多年前見到的菜單/關卡微微留有印象,卻不記得如何開啟,那麼您可以創建一個新頁面,寫下您的記憶。我們也會幫助您的。要是您想支持本網站,並幫助我們不斷深入研究遊戲,歡迎您捐贈我們。
特色條目
Developer: Rare
Publisher: Nintendo
Released: 1997, Nintendo 64
GoldenEye 007 is widely considered one of the best first-person shooters ever released, introducing new concepts and tactics which revolutionized the genre.
The game has a lot of unused content that reveals that originally the game was planned to be much closer to the movie than it is now. You were supposed to race against Ourumov through the streets of St. Petersburg just like in the movie, and Xenia was intended to meet up with you on the destroyer, none of which happens in the game.
To aid in the development process, there is a debug menu hidden in the game, and the famous Citadel level which had many speculations and rumors about it. Besides that, there are many other ideas hidden in the game files, which give an insight on the game's history...
Did You Know...
- ...that Gremlins: Unleashed and Kirikou have a variety of hidden images and messages from the developers, including rants about crappy Windows dev environments?
- ...that multiple NES games have worse audio than intended, due to hardware reading the data backwards?
- ...that Side B of the Apple II Karateka diskette has an upside-down version of the game?
- ...that Journey to Silius started out as a Terminator game?
- ...that Bullet Bills were meant to appear in the Game Boy version of Yoshi?
- ...that the Game Boy version of Qix was meant to have more endings?
- ...that at least 46 games released on today's date have articles?
Featured File
A fully-functional unused feature allows you to name the player's mother in Pokémon Gold and Silver. This feature was used in the Spaceworld '97 demo's dummied-out story mode, where Silver offers you a choice between おかあさん (お母さん Mother), ママ (Mama), かあちゃん (母ちゃん Mommy), or choosing your own name. The name itself can be displayed in text via byte 49. The mother's name is initialized to MOM when RAM is initialized at boot.
Curiously, during the DUDE's Pokémon-catching tutorial, the player's name is copied over to the same location in RAM where the mother's name is stored. This suggests that by the time the tutorial was created, the naming mechanism was either already unused or deferred until the tutorial was no longer accessible.
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